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Does anyone else think D&D 4th edition should be more like 2nd edition
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<blockquote data-quote="wingsandsword" data-source="post: 1743242" data-attributes="member: 14159"><p>Too rule intensive? Take a nice long look again at the 1e PHB and DMG, they were far more "rule intensive" than 3e. Memorize class requirements, prime requisites, dozens of non-weapon proficiencies, level limits, completely different rules for doing only slightly different things, and multiple "official" main ways of doing things. 3e has a simple, core game mechanic (roll a d20 and add modifiers, try to beat a target number), and a framework that is built off of that. If you really wanted, you could make an abbreviated handout of 3e ala GURPS Lite and show the 3e/d20 core in a 32 page handout.</p><p></p><p>3.x is highly adaptable, hence the entire d20 industry devoted to changing it, and the various games based off it's framework. If your big beef is making monks the main martial artists and removing the old MA rules, try importing the Combat Martial Arts feat tree from d20 Modern, the base feat is less powerful than a Monk at 1st level (so there is still a reason to be a Monk), but it makes unarmed combat a viable option, and the feat tree makes being an unarmed combattant balanced and viable.</p><p></p><p>Here's some little secrets: </p><p>1. Nobody's forcing you to play 3rd Edition, if you can find the players you can play any edition of D&D all the way back to Original D&D vintage 1974 (and make Diaglo smile), or even old Chainmail.</p><p></p><p>2. If you like the whole "old style" D&D and are looking for support with it, KenzerCo does make HackMaster, which is licensed from old AD&D and is AD&D expanded and updated (which describes itself in some places as what 3rd Edition might have been in another world where the d20 System never came around).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 1743242, member: 14159"] Too rule intensive? Take a nice long look again at the 1e PHB and DMG, they were far more "rule intensive" than 3e. Memorize class requirements, prime requisites, dozens of non-weapon proficiencies, level limits, completely different rules for doing only slightly different things, and multiple "official" main ways of doing things. 3e has a simple, core game mechanic (roll a d20 and add modifiers, try to beat a target number), and a framework that is built off of that. If you really wanted, you could make an abbreviated handout of 3e ala GURPS Lite and show the 3e/d20 core in a 32 page handout. 3.x is highly adaptable, hence the entire d20 industry devoted to changing it, and the various games based off it's framework. If your big beef is making monks the main martial artists and removing the old MA rules, try importing the Combat Martial Arts feat tree from d20 Modern, the base feat is less powerful than a Monk at 1st level (so there is still a reason to be a Monk), but it makes unarmed combat a viable option, and the feat tree makes being an unarmed combattant balanced and viable. Here's some little secrets: 1. Nobody's forcing you to play 3rd Edition, if you can find the players you can play any edition of D&D all the way back to Original D&D vintage 1974 (and make Diaglo smile), or even old Chainmail. 2. If you like the whole "old style" D&D and are looking for support with it, KenzerCo does make HackMaster, which is licensed from old AD&D and is AD&D expanded and updated (which describes itself in some places as what 3rd Edition might have been in another world where the d20 System never came around). [/QUOTE]
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Does anyone else think D&D 4th edition should be more like 2nd edition
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