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Does anyone else think D&D 4th edition should be more like 2nd edition
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<blockquote data-quote="Left-handed Hummingbird" data-source="post: 1744422" data-attributes="member: 268"><p>I think the D20-system was a stroke of genius. That said, I found it easier to run battles in 2E when not using figurines.</p><p></p><p>While complicated, the 2.5E combat rules were in many ways the predecessor to 3E:</p><p>- It introduced the 3E critical hit rule </p><p>- The idea of splitting the actions of the players into no-move, half-move and full-move actions</p><p>- Attacks of Opportunity</p><p>- 6-second rounds</p><p>- Feats</p><p></p><p>It was made easier and more consistent in 3E, but I still miss some of the rules from 2.5E melee:</p><p></p><p>- Facing (The idea of flanking a formation of pikemen is lost in 3E, and this is one rule it is hard to make a house rule)</p><p>- Weapon speed</p><p>- Different weapon armor penetration </p><p>- Fatigue</p><p>- Strength and dexterity influences standard movement speed</p></blockquote><p></p>
[QUOTE="Left-handed Hummingbird, post: 1744422, member: 268"] I think the D20-system was a stroke of genius. That said, I found it easier to run battles in 2E when not using figurines. While complicated, the 2.5E combat rules were in many ways the predecessor to 3E: - It introduced the 3E critical hit rule - The idea of splitting the actions of the players into no-move, half-move and full-move actions - Attacks of Opportunity - 6-second rounds - Feats It was made easier and more consistent in 3E, but I still miss some of the rules from 2.5E melee: - Facing (The idea of flanking a formation of pikemen is lost in 3E, and this is one rule it is hard to make a house rule) - Weapon speed - Different weapon armor penetration - Fatigue - Strength and dexterity influences standard movement speed [/QUOTE]
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Does anyone else think D&D 4th edition should be more like 2nd edition
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