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Does anyone else think full-round casting rules are stupid?
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<blockquote data-quote="Grayhawk" data-source="post: 1072733" data-attributes="member: 11288"><p><strong>An idea for summoning spells</strong></p><p></p><p>If the major reason for the summoning spells taking one round to cast is delaying when the summoned creature gets to act, and if letting the creature appear at the time of casting but not having it act until your next turn would nerf the spell too much (due to the risk of the creature being slain before getting a chance to act), how about this solution:</p><p></p><p>Summoning spells take a full-round action, but the summoned creature appears as the last thing in the round of casting. (This also means that the casting doesn't 'carry over' until your turn in the following round).</p><p></p><p>At the beginning at the round following the casting (at which point the summoned creature has just appeared), initiative is rolled for the creature, determining when it gets to act in that round.</p><p></p><p>This lessens the risk of the summoned creature being slain before getting a chance to act (as opposed to having it appear on the caster's initiative in one round but not letting it act until the caster's initiative in the following round, as it now only will be a sitting duck for an entire round if it rolls lower than everybody else on its initiative) as well as adding the strategic element of considering a creature's initiative modifier when choosing what to summon.</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1072733, member: 11288"] [b]An idea for summoning spells[/b] If the major reason for the summoning spells taking one round to cast is delaying when the summoned creature gets to act, and if letting the creature appear at the time of casting but not having it act until your next turn would nerf the spell too much (due to the risk of the creature being slain before getting a chance to act), how about this solution: Summoning spells take a full-round action, but the summoned creature appears as the last thing in the round of casting. (This also means that the casting doesn't 'carry over' until your turn in the following round). At the beginning at the round following the casting (at which point the summoned creature has just appeared), initiative is rolled for the creature, determining when it gets to act in that round. This lessens the risk of the summoned creature being slain before getting a chance to act (as opposed to having it appear on the caster's initiative in one round but not letting it act until the caster's initiative in the following round, as it now only will be a sitting duck for an entire round if it rolls lower than everybody else on its initiative) as well as adding the strategic element of considering a creature's initiative modifier when choosing what to summon. [/QUOTE]
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Does anyone else think full-round casting rules are stupid?
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