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General Tabletop Discussion
*Pathfinder & Starfinder
does anyone else think half-orcs get gypped?
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<blockquote data-quote="Darklone" data-source="post: 3257552" data-attributes="member: 1372"><p>Easy. Take 25 or 28 Point buy (Normal by the PHB, that's why most groups with much higher PB think the halforc is screwed: The race has been balanced for PB 25). If a human fighter wants to have decent stats (e.g. Int 13 for C-Expert or Dex 15 for TWF to use all his feats), he'll most likely end up with a str of 16. </p><p></p><p>The halforc has two advantages:</p><p>- Most likely he doesn't need his mental stats too high since he has not that many feats nor will he take classes that need Int or Cha too high. So he will most likely put more points into Str, Dex and Con.</p><p>- That +2 to strength allows him to buy a strength 18 for 10 points. The human would have to pay 16 points. Strength 18 is huge because of the half strength bonus to THF or TWF fighters.</p><p></p><p>Str 16: </p><p>THF (greatsword): 2d6+4 </p><p>TWF (longsword/shortsword): 1d8+3, 1d6+1</p><p></p><p>Str 18: </p><p>THF (greatsword): 2d6+6</p><p>TWF (longsword/shortsword): 1d8+4, 1d6+2</p><p></p><p>The addition to hit shouldn't be forgotten. If you calculate the average damage/round, you'll see it's a huge advantage.</p><p></p><p>So, let's assume the unlikely case that both take the same stat array we end up with the halforc with str 18 and the human with str 16 or even 14.</p><p></p><p>Same effect had been discussed with the half-ogre... even with his stat penalties he might end up at higher mental abilities at point buy systems because the humans/dwarves have to pay dearly for the high attributes.</p></blockquote><p></p>
[QUOTE="Darklone, post: 3257552, member: 1372"] Easy. Take 25 or 28 Point buy (Normal by the PHB, that's why most groups with much higher PB think the halforc is screwed: The race has been balanced for PB 25). If a human fighter wants to have decent stats (e.g. Int 13 for C-Expert or Dex 15 for TWF to use all his feats), he'll most likely end up with a str of 16. The halforc has two advantages: - Most likely he doesn't need his mental stats too high since he has not that many feats nor will he take classes that need Int or Cha too high. So he will most likely put more points into Str, Dex and Con. - That +2 to strength allows him to buy a strength 18 for 10 points. The human would have to pay 16 points. Strength 18 is huge because of the half strength bonus to THF or TWF fighters. Str 16: THF (greatsword): 2d6+4 TWF (longsword/shortsword): 1d8+3, 1d6+1 Str 18: THF (greatsword): 2d6+6 TWF (longsword/shortsword): 1d8+4, 1d6+2 The addition to hit shouldn't be forgotten. If you calculate the average damage/round, you'll see it's a huge advantage. So, let's assume the unlikely case that both take the same stat array we end up with the halforc with str 18 and the human with str 16 or even 14. Same effect had been discussed with the half-ogre... even with his stat penalties he might end up at higher mental abilities at point buy systems because the humans/dwarves have to pay dearly for the high attributes. [/QUOTE]
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does anyone else think half-orcs get gypped?
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