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*Pathfinder & Starfinder
does anyone else think half-orcs get gypped?
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<blockquote data-quote="smootrk" data-source="post: 3258515" data-attributes="member: 28583"><p>I agree. Half-Orcs are lacking, but a few minor bonuses covering a few aspects of their Orcish heritage will go a long way in making them interesting - note that standard Orcs may need the same or better treatment as well. </p><p></p><p>Some interesting tweaks on current rules could go a long way in making them better suited for some roles. For instance, isn't there a Feat that allows a Dwarf to use CON instead of CHA for Sorcerers? Make a similar feat for Half-Orcs except geared towards Warlocks or a Orcish style of Warmage. Tweak the Wilderness Rogue (UA variant) so that it appeals to Orcs/Half-Orcs with abilities based on Endurance (CON) rather than nimbleness (dex). Tweak Orc Deities so that CHA is not used for Turn/Rebuking, but rather STR instead done with a ferocious roar.</p><p></p><p>In other words, there are always some houserule options, or even new Feats that can be made up to effect certain beneficial changes that could re-balance the Half-Orc. Just as the Races of Stone had many feats/options that catered to Dwarves (or whatever Race/Book combo you want to compare), the intrepid DM could make up new features to enhance a player's options who wants to play an Orc.</p></blockquote><p></p>
[QUOTE="smootrk, post: 3258515, member: 28583"] I agree. Half-Orcs are lacking, but a few minor bonuses covering a few aspects of their Orcish heritage will go a long way in making them interesting - note that standard Orcs may need the same or better treatment as well. Some interesting tweaks on current rules could go a long way in making them better suited for some roles. For instance, isn't there a Feat that allows a Dwarf to use CON instead of CHA for Sorcerers? Make a similar feat for Half-Orcs except geared towards Warlocks or a Orcish style of Warmage. Tweak the Wilderness Rogue (UA variant) so that it appeals to Orcs/Half-Orcs with abilities based on Endurance (CON) rather than nimbleness (dex). Tweak Orc Deities so that CHA is not used for Turn/Rebuking, but rather STR instead done with a ferocious roar. In other words, there are always some houserule options, or even new Feats that can be made up to effect certain beneficial changes that could re-balance the Half-Orc. Just as the Races of Stone had many feats/options that catered to Dwarves (or whatever Race/Book combo you want to compare), the intrepid DM could make up new features to enhance a player's options who wants to play an Orc. [/QUOTE]
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does anyone else think half-orcs get gypped?
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