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Does anyone else think it is ridiculous that Sorcerers use components and such?
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<blockquote data-quote="uv23" data-source="post: 176886" data-attributes="member: 678"><p>Does anyone have a link to Monte's sorcerer by the way?</p><p></p><p>Count me in as a non-believer in material components for sorcerers. The analogy to dragons, demons and such using magic is perfect. I seriously doubt a pit fiend is going to pull out a bag of bat guano prior to hitting you with a 1000d6 fireball. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I prefer my wizards mechanical and my sorcerers mystical.</p><p></p><p>This gets complicated when dealing with gp-value'd components. I'm actually in the process of trying to create a system that uses temporary constitution drain as a substitue for expensive components, substituting the body of the sorcerer for the normal material that would be required. </p><p></p><p>Balacing it however is a real chore. I'm not a fan of universal xp drain from any expensive spell, since casting a spell should never make a person less experienced. It works in terms of creating items since the caster actually gives a part of himself to the item and since you're dealing with permanency.</p></blockquote><p></p>
[QUOTE="uv23, post: 176886, member: 678"] Does anyone have a link to Monte's sorcerer by the way? Count me in as a non-believer in material components for sorcerers. The analogy to dragons, demons and such using magic is perfect. I seriously doubt a pit fiend is going to pull out a bag of bat guano prior to hitting you with a 1000d6 fireball. :) I prefer my wizards mechanical and my sorcerers mystical. This gets complicated when dealing with gp-value'd components. I'm actually in the process of trying to create a system that uses temporary constitution drain as a substitue for expensive components, substituting the body of the sorcerer for the normal material that would be required. Balacing it however is a real chore. I'm not a fan of universal xp drain from any expensive spell, since casting a spell should never make a person less experienced. It works in terms of creating items since the caster actually gives a part of himself to the item and since you're dealing with permanency. [/QUOTE]
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Does anyone else think it is ridiculous that Sorcerers use components and such?
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