Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Does anyone else think it is ridiculous that Sorcerers use components and such?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickbeam" data-source="post: 177013" data-attributes="member: 635"><p>We've Rule Zeroed spell components for sorcerers in our group, but hadn't settled on a satisfactory system for cost or focus yet. I really like the idea of spell fetishes or arcane focus items, though.</p><p></p><p>Nonetheless, I agree with those who say sorcerers have an innate gift for magic, and IMO spell components breaks with that concept. In my mind, the first time a sorc casts a spell, it's purely by accident...or at least without directed thought set on creating a spell effect. Imagine Carrie White from Stephen King's <em>Carrie</em> if you will -- that's the type of magical ability discovery I see transpiring with sorcerers. Besides, it's unlikely they'd ever stumble onto the correct combination of material components, gestures and phrases necessary to trigger a spell by happenstance. In other words, sorcerers would never know the natural powers they possessed unless they spent time studying which components were required to cast spells. That sounds like a wizard to me.</p><p></p><p>And as for Jack Daniel's comments, I will simply say that arcane could be construed as spells cast without divine providence. I understand you take arcane to mean "must use spell components" but that's your interpretation...which is perfectly reasonable. Our group simply prefers a greater distinction in how wizards cast their spells when compared to sorcs, and as such see arcane spells as those not obtained through prayer.</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 177013, member: 635"] We've Rule Zeroed spell components for sorcerers in our group, but hadn't settled on a satisfactory system for cost or focus yet. I really like the idea of spell fetishes or arcane focus items, though. Nonetheless, I agree with those who say sorcerers have an innate gift for magic, and IMO spell components breaks with that concept. In my mind, the first time a sorc casts a spell, it's purely by accident...or at least without directed thought set on creating a spell effect. Imagine Carrie White from Stephen King's [i]Carrie[/i] if you will -- that's the type of magical ability discovery I see transpiring with sorcerers. Besides, it's unlikely they'd ever stumble onto the correct combination of material components, gestures and phrases necessary to trigger a spell by happenstance. In other words, sorcerers would never know the natural powers they possessed unless they spent time studying which components were required to cast spells. That sounds like a wizard to me. And as for Jack Daniel's comments, I will simply say that arcane could be construed as spells cast without divine providence. I understand you take arcane to mean "must use spell components" but that's your interpretation...which is perfectly reasonable. Our group simply prefers a greater distinction in how wizards cast their spells when compared to sorcs, and as such see arcane spells as those not obtained through prayer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does anyone else think it is ridiculous that Sorcerers use components and such?
Top