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Does anyone else think that 1D&D will create a significant divide in the community?
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<blockquote data-quote="Clint_L" data-source="post: 8799354" data-attributes="member: 7035894"><p>On DnDBeyond, after <em>Monsters of the Multiverse </em>came out you can still access and use your <em>Volo's </em>and <em>Mordenkanen's</em>, even though they are now listed as "legacy content" or some such and <em>Multiverse </em>is the default source, if you have it. It was a seamless transition - I didn't purchase <em>Multiverse </em>for awhile and there were no problems. Also, you can toggle on/off whatever content you want. I always have the Eberron stuff toggled "off" for example.</p><p></p><p>WotC have expressly stated that backwards compatibility is their priority and they want to stop thinking in terms of "editions" and instead shift to an ongoing, gradual evolution of the game. I think they are specifically looking at the rifts that happened between past editions and working as hard as they can to avoid that precisely because they don't want to create an easy jumping off point, such as by making players feel they have to buy hundreds of dollars of new books to continue to play. I think a lot of us are still thinking about OneD&D (<em>not </em>"6e") in terms of the old "editions" paradigm that they are expressly trying to replace.</p><p></p><p>Some skepticism is always warranted, but I think we also have to consider how much of it is rooted in our own paradigmatic thinking.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8799354, member: 7035894"] On DnDBeyond, after [I]Monsters of the Multiverse [/I]came out you can still access and use your [I]Volo's [/I]and [I]Mordenkanen's[/I], even though they are now listed as "legacy content" or some such and [I]Multiverse [/I]is the default source, if you have it. It was a seamless transition - I didn't purchase [I]Multiverse [/I]for awhile and there were no problems. Also, you can toggle on/off whatever content you want. I always have the Eberron stuff toggled "off" for example. WotC have expressly stated that backwards compatibility is their priority and they want to stop thinking in terms of "editions" and instead shift to an ongoing, gradual evolution of the game. I think they are specifically looking at the rifts that happened between past editions and working as hard as they can to avoid that precisely because they don't want to create an easy jumping off point, such as by making players feel they have to buy hundreds of dollars of new books to continue to play. I think a lot of us are still thinking about OneD&D ([I]not [/I]"6e") in terms of the old "editions" paradigm that they are expressly trying to replace. Some skepticism is always warranted, but I think we also have to consider how much of it is rooted in our own paradigmatic thinking. [/QUOTE]
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Community
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*Dungeons & Dragons
Does anyone else think that 1D&D will create a significant divide in the community?
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