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Does anyone else think that 1D&D will create a significant divide in the community?
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<blockquote data-quote="The Myopic Sniper" data-source="post: 8801965" data-attributes="member: 55013"><p>Other than the changes to backgrounds and races which are pretty much locked in due to larger cultural issues, there is a good chance that most of the stuff that is being playtested won't make the targeted survey numbers and will get changed to something closer to 5e. They aren't going to change something with only 65 percent approval unless every other option that they are testing comes in with less unless it was on an issue that was perceived as a large issue in the 2014 edition. Some things that are quality of life issues for designers of further content like maybe making subclasses all have a similar power budget and work similarly across classes might get further retests and refinements until they get that to work, but I imagine a lot of stuff will be reverted to 2014 standards in the end.</p><p> </p><p>If WOTC stick to that approach I think most of the blowback will be minor in the long run. Except on issues that align with certain social justice concerns, I don't think that WOTC has the courage to rock the boat up too much. If something like the new exhaustion rules came in with 95 percent approval, the new rules might make the cut, but I don't think they are going to change things that aren't generally perceived as problems unless it has a lot of support. Still, they might as well use this playtest period to test concepts to see if anything hits the level of support they are looking for. Why wouldn't they?</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 8801965, member: 55013"] Other than the changes to backgrounds and races which are pretty much locked in due to larger cultural issues, there is a good chance that most of the stuff that is being playtested won't make the targeted survey numbers and will get changed to something closer to 5e. They aren't going to change something with only 65 percent approval unless every other option that they are testing comes in with less unless it was on an issue that was perceived as a large issue in the 2014 edition. Some things that are quality of life issues for designers of further content like maybe making subclasses all have a similar power budget and work similarly across classes might get further retests and refinements until they get that to work, but I imagine a lot of stuff will be reverted to 2014 standards in the end. If WOTC stick to that approach I think most of the blowback will be minor in the long run. Except on issues that align with certain social justice concerns, I don't think that WOTC has the courage to rock the boat up too much. If something like the new exhaustion rules came in with 95 percent approval, the new rules might make the cut, but I don't think they are going to change things that aren't generally perceived as problems unless it has a lot of support. Still, they might as well use this playtest period to test concepts to see if anything hits the level of support they are looking for. Why wouldn't they? [/QUOTE]
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Does anyone else think that 1D&D will create a significant divide in the community?
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