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Does anyone else think that 1D&D will create a significant divide in the community?
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<blockquote data-quote="Marandahir" data-source="post: 8817394" data-attributes="member: 6803643"><p>They have no financial incentive to bring back 4e or 2e as a parallel product to 5e. </p><p></p><p>The want everyone to play the same D&D. The alternative is to prop up a rival like <em>Pathfinder</em>. </p><p></p><p>So it's just 5e with some errata (some extensive, others less so) built into a fresh new PHB. The DMG will have new content that is perhaps more useful to DM's - something I'm super looking forward to. They don't want to use edition labels for it because they don't want to create a schism as all. They want us to be playing the same game we're always playing. But for a lot of us, having those rules updates in a single fresh new version of the Core Rules that can realign some ideas that were broken makes sense. Having the revised Ranger in the PHB rather than having to find it in Tasha's makes sense. Having a Monk of the Four Elements in the PHB that works makes sense. Having actual narrative differences to the Fighter subclasses in the PHB makes sense. These are all things they've wanted for 5e but it hasn't made sense previously because they weren't re-doing the Core Rules. But they're ultimately cleaning up the game to make it all fit a bit better with the most recent books they've issued. </p><p></p><p>The biggest audience for these books are new players. But if you're using the old books, that's fine too. The Power level shouldn't be too off, and I would definitely expect the DMG and/or free columns on D&D Beyond to discuss how to balance the power of 2014 and 2024 PCs with each other (perhaps by granting a bonus feat or some sort to the older book characters). </p><p></p><p>It's not a new edition, it's a revised version reprint. Perhaps this is because editions and versions are confused to many D&D players (and were confused by WotC when they started calling the revisions to 3rd Edition "D&D v3.5". Yeah, you could place it as the v1.5 take on 3rd Edition, but it's not like it's halfway between the design of 3e and 4e. It's 3e v1.5; not D&D v3.5 to be supplanted by D&D v4.0. This is a v1.5 revision of 5e, in a sense, but 5e & One D&D ≠ 4e & Essentials ≠ 3e & 3.5e ≠ Basic & AD&D ≠ B/X, BECMI, & RC ≠ Original. They're different games, essentially, with shared heritage and some linearity, but really more like development forks. <em>Pathfinder</em> 1e, for example, is a fork off of 3e, while 4e was a separate fork building off of <em>Bo9S</em> and the 3.5e <em>PHB2</em>, among other influences. One could argue that Basic and Advanced were intended as the same game, and A1e and A2e and A2e<em> Player's Option</em> were just iterations on the same idea, but B/X was a separate fork off of <em>Basic</em> and developed into BECMI and then RC. <em>Original D&D</em> of course inspired all of it, and <em>Chainmail</em> in some ways, alongside <em>Braunstein</em>, was like the v0.01 versions of <em>Original</em>.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8817394, member: 6803643"] They have no financial incentive to bring back 4e or 2e as a parallel product to 5e. The want everyone to play the same D&D. The alternative is to prop up a rival like [I]Pathfinder[/I]. So it's just 5e with some errata (some extensive, others less so) built into a fresh new PHB. The DMG will have new content that is perhaps more useful to DM's - something I'm super looking forward to. They don't want to use edition labels for it because they don't want to create a schism as all. They want us to be playing the same game we're always playing. But for a lot of us, having those rules updates in a single fresh new version of the Core Rules that can realign some ideas that were broken makes sense. Having the revised Ranger in the PHB rather than having to find it in Tasha's makes sense. Having a Monk of the Four Elements in the PHB that works makes sense. Having actual narrative differences to the Fighter subclasses in the PHB makes sense. These are all things they've wanted for 5e but it hasn't made sense previously because they weren't re-doing the Core Rules. But they're ultimately cleaning up the game to make it all fit a bit better with the most recent books they've issued. The biggest audience for these books are new players. But if you're using the old books, that's fine too. The Power level shouldn't be too off, and I would definitely expect the DMG and/or free columns on D&D Beyond to discuss how to balance the power of 2014 and 2024 PCs with each other (perhaps by granting a bonus feat or some sort to the older book characters). It's not a new edition, it's a revised version reprint. Perhaps this is because editions and versions are confused to many D&D players (and were confused by WotC when they started calling the revisions to 3rd Edition "D&D v3.5". Yeah, you could place it as the v1.5 take on 3rd Edition, but it's not like it's halfway between the design of 3e and 4e. It's 3e v1.5; not D&D v3.5 to be supplanted by D&D v4.0. This is a v1.5 revision of 5e, in a sense, but 5e & One D&D ≠ 4e & Essentials ≠ 3e & 3.5e ≠ Basic & AD&D ≠ B/X, BECMI, & RC ≠ Original. They're different games, essentially, with shared heritage and some linearity, but really more like development forks. [I]Pathfinder[/I] 1e, for example, is a fork off of 3e, while 4e was a separate fork building off of [I]Bo9S[/I] and the 3.5e [I]PHB2[/I], among other influences. One could argue that Basic and Advanced were intended as the same game, and A1e and A2e and A2e[I] Player's Option[/I] were just iterations on the same idea, but B/X was a separate fork off of [I]Basic[/I] and developed into BECMI and then RC. [I]Original D&D[/I] of course inspired all of it, and [I]Chainmail[/I] in some ways, alongside [I]Braunstein[/I], was like the v0.01 versions of [I]Original[/I]. [/QUOTE]
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Does anyone else think that 1D&D will create a significant divide in the community?
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