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Does anyone else think that 1D&D will create a significant divide in the community?
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<blockquote data-quote="tetrasodium" data-source="post: 8817485" data-attributes="member: 93670"><p>Chicago, Detroit, Memphis, Millemium, Whistler, Harmony, Longhorn, Blue, Redstone, Sun Valley... Those are all codenames used for extremely well known & <a href="https://en.wikipedia.org/wiki/List_of_Microsoft_codenames" target="_blank">widespread products</a> but none of them were confusing when those products eventually came into the hands of most computer users on some level. Differentiation will come about when things approach a finalized ruleset but the current playtest is nowhere near that. If it turns out to be that the codename is great by then then the codename will be good enough. <em>If</em> it turns out that it's divisive in a problematic way then wotc can easily do what was often said would have helped 4e & just release it as a parallel d&d like but not d&d product that gets more of the market to buy their 5e HC adventures for years longer.</p><p></p><p></p><p></p><p>[ATTACH=full]265609[/ATTACH]</p><p></p><p>There's a second interpretation different from the old English one though. In a lot of areas the 2014 5e chases player facing streamlining & simplicity with the ejection & omission of rules to a point analogous to [spoiler="Ithkuil"]</p><p>[MEDIA=youtube]x_x_PQ85_0k:9[/MEDIA]</p><p>[/spoiler]</p><p></p><p>Ithkuil is designed to be maximally precise while using the fewest letters possible. While the language succeeds at the goal it results in a silly gain of little value at the cost of huge overhead in writing & reading it... Great if your only concern is the person carrying the written text but awful if you need to be the one who reads or writes it. The 2014 ruleset often results in a similar gain where the players see simple clear rules with guaranteed success in a game that's to some degree already fixed by the GM. <a href="https://www.youtube.com/watch?v=LEoM9Z3FSHQ&t=2s" target="_blank">Things get messy for the GM</a> however with the rules that seemed so simple to players managing to fail at providing supportwith rules & guidance for supporting the gm while simultaneously set the GM up as the badguy trying to subvert the perfection this it was thus it must always be people have commented on in the last several posts. oned&d/6e seems to be targeting some of that & has pledged to do better on the dmg side.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8817485, member: 93670"] Chicago, Detroit, Memphis, Millemium, Whistler, Harmony, Longhorn, Blue, Redstone, Sun Valley... Those are all codenames used for extremely well known & [URL='https://en.wikipedia.org/wiki/List_of_Microsoft_codenames']widespread products[/URL] but none of them were confusing when those products eventually came into the hands of most computer users on some level. Differentiation will come about when things approach a finalized ruleset but the current playtest is nowhere near that. If it turns out to be that the codename is great by then then the codename will be good enough. [I]If[/I] it turns out that it's divisive in a problematic way then wotc can easily do what was often said would have helped 4e & just release it as a parallel d&d like but not d&d product that gets more of the market to buy their 5e HC adventures for years longer. [ATTACH type="full" alt="On the contrary, I think it may turn out that this rugged mountain range trails off at some point"]265609[/ATTACH] There's a second interpretation different from the old English one though. In a lot of areas the 2014 5e chases player facing streamlining & simplicity with the ejection & omission of rules to a point analogous to [spoiler="Ithkuil"] [MEDIA=youtube]x_x_PQ85_0k:9[/MEDIA] [/spoiler] Ithkuil is designed to be maximally precise while using the fewest letters possible. While the language succeeds at the goal it results in a silly gain of little value at the cost of huge overhead in writing & reading it... Great if your only concern is the person carrying the written text but awful if you need to be the one who reads or writes it. The 2014 ruleset often results in a similar gain where the players see simple clear rules with guaranteed success in a game that's to some degree already fixed by the GM. [URL='https://www.youtube.com/watch?v=LEoM9Z3FSHQ&t=2s']Things get messy for the GM[/URL] however with the rules that seemed so simple to players managing to fail at providing supportwith rules & guidance for supporting the gm while simultaneously set the GM up as the badguy trying to subvert the perfection this it was thus it must always be people have commented on in the last several posts. oned&d/6e seems to be targeting some of that & has pledged to do better on the dmg side. [/QUOTE]
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Does anyone else think that 1D&D will create a significant divide in the community?
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