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Does anyone else think that 1D&D will create a significant divide in the community?
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<blockquote data-quote="gorice" data-source="post: 8819962" data-attributes="member: 7032863"><p>I guess the question is: how fundamental are these commonalities to the way the game is played, compared to the differences between edtions, or between tables? I think classes and levels are important commonalities, but you also have things like hit dice and attributes that are (IMO) pretty meaningless in 5e, but which people identify as part of 'D&D'.</p><p></p><p>On the other hand, you can't even get 5e players to agree on fundamental stuff like whether players should describe what their characters are doing, or whether you can say 'I roll arcana' (the PHB states the former, but the game doesn't force you to play that way). How does the DM apply time pressure or consequences? Are travel and exploration important parts of the game, or do we just handwave it on the way to the next encounter? Are people supposed to follow the DM's prepared story, or is the DM supposed to prepare a story based on the PCs' backstories, or is the story supposed to emerge organically in play?</p><p></p><p>At this point, no-one actually plays the game as written, to the extent such a thing is possible. Strangely, you also can't change anything without causing someone to have a meltdown.</p></blockquote><p></p>
[QUOTE="gorice, post: 8819962, member: 7032863"] I guess the question is: how fundamental are these commonalities to the way the game is played, compared to the differences between edtions, or between tables? I think classes and levels are important commonalities, but you also have things like hit dice and attributes that are (IMO) pretty meaningless in 5e, but which people identify as part of 'D&D'. On the other hand, you can't even get 5e players to agree on fundamental stuff like whether players should describe what their characters are doing, or whether you can say 'I roll arcana' (the PHB states the former, but the game doesn't force you to play that way). How does the DM apply time pressure or consequences? Are travel and exploration important parts of the game, or do we just handwave it on the way to the next encounter? Are people supposed to follow the DM's prepared story, or is the DM supposed to prepare a story based on the PCs' backstories, or is the story supposed to emerge organically in play? At this point, no-one actually plays the game as written, to the extent such a thing is possible. Strangely, you also can't change anything without causing someone to have a meltdown. [/QUOTE]
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Community
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*Dungeons & Dragons
Does anyone else think that 1D&D will create a significant divide in the community?
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