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Does anyone else think that 1D&D will create a significant divide in the community?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8960689" data-attributes="member: 67338"><p>not everyone... there are plenty that agree with mme, but they do get shouted dowwn thread after thread...</p><p></p><p>maybe that 'trivial' to you change is something others find an issue.</p><p></p><p>except you can;t JUST... you need to house rule conditions, feats, races to go with that house rule "you can use this class from this older edition"</p><p></p><p>no... YOU misunderstand the argument... a portion of the book can be removed from the book and with minor work dropped into the other... but the books as a whole do NOT work together. they don't build off each other, they are not compatible. </p><p></p><p></p><p>I am going to try to go to the wackiest extreme here to show what I mean...</p><p></p><p>I take the 2e wizard... just the class not the races not the languages not the stats just the class... and say I want to drop it into 5e (2014 or 2024) BUT I want to keep the 2e spells...but I will relent to the 5e (again your choice 2014 or 2024) ones</p><p>what work does this need... I get d4s for HD, that isn't a big deal, I get more spells per day and I have to prep to slot that isn't a big deal...now the class itself doesn't have a prof progression but the levels in 5e does so just my level is my prof...I have prof in no armor but in a selection of weapons (I think it's 1 at 1st level and 1 more every 4 or 5 levels... maybe it started with 2) </p><p>now skills is a bit odd, but I get these things called non weapon profs and I start with 2 or 3 and get one like every three levels so we just call those skills and toll profs and done.</p><p></p><p>now we get going and I say "I know we said I would keep the current spells, BUT can I have just a few from my book, I want 2e magic missle" I can easy enough it's an auto hit 1d4+1 that scales as I level... that can be dropped in fine.</p><p>we get to 5th level (although I am suprised I made it with no cantrips and d4s for hd) and I ask again "Hey remember how you let me take MM from 2e, can I take 2e lightning bolt as well?" and it's not much of an issue slight change of size, and teh increasing d6s... of course the reason I want it is to rebound it off walls... but maybe you are cool with that.</p><p></p><p>Same campaign, another player asks if they can play a 4e sword mage... this requires a bit of work but not much, again we just plop in the generic 5e prof, we change the def prof to a save prof of those two options and we hit the ground running... they have cantrip atwills and encounter recharge and daily recharge abilities... some of them (ones that target defense's just need to be changed too make a savee vs one of the two stats... you can write that up at each level up and be done... he doesn't need spells or spell slots he can just take the a/e/d/u from the phb of his class with those minor modifications...</p><p></p><p>same campaign another player says he wants to play a JEDI... now thise seems like it should be SO much harder... but not really like the swordmage above we jsut give them teh force abilities, and change the ref/fort/will saves to dex con and wis saves and some slight skill tweeking and we can do that... the light saber building thing is a bit op but not really, and like both of the above we just give the standard 5e prf... NOW this one gets intresting on if you let them get ther extra attacks or not, but even that can be smoothed over,,,</p><p></p><p>so 6 players and you the DM sit down to play (again your choice 2014 phb or 2024 phb) and you have 3 characters with characters 100% out of the book and 1 useing a 2e book and 1 useing the d20 starwars book and 1 useing the 4e book... and it's not a big deal.</p><p></p><p>it is still an exception for how must games will run and I doubt many people would say 2e, 4e, 5e (either version) and starwars d20 are compatible...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8960689, member: 67338"] not everyone... there are plenty that agree with mme, but they do get shouted dowwn thread after thread... maybe that 'trivial' to you change is something others find an issue. except you can;t JUST... you need to house rule conditions, feats, races to go with that house rule "you can use this class from this older edition" no... YOU misunderstand the argument... a portion of the book can be removed from the book and with minor work dropped into the other... but the books as a whole do NOT work together. they don't build off each other, they are not compatible. I am going to try to go to the wackiest extreme here to show what I mean... I take the 2e wizard... just the class not the races not the languages not the stats just the class... and say I want to drop it into 5e (2014 or 2024) BUT I want to keep the 2e spells...but I will relent to the 5e (again your choice 2014 or 2024) ones what work does this need... I get d4s for HD, that isn't a big deal, I get more spells per day and I have to prep to slot that isn't a big deal...now the class itself doesn't have a prof progression but the levels in 5e does so just my level is my prof...I have prof in no armor but in a selection of weapons (I think it's 1 at 1st level and 1 more every 4 or 5 levels... maybe it started with 2) now skills is a bit odd, but I get these things called non weapon profs and I start with 2 or 3 and get one like every three levels so we just call those skills and toll profs and done. now we get going and I say "I know we said I would keep the current spells, BUT can I have just a few from my book, I want 2e magic missle" I can easy enough it's an auto hit 1d4+1 that scales as I level... that can be dropped in fine. we get to 5th level (although I am suprised I made it with no cantrips and d4s for hd) and I ask again "Hey remember how you let me take MM from 2e, can I take 2e lightning bolt as well?" and it's not much of an issue slight change of size, and teh increasing d6s... of course the reason I want it is to rebound it off walls... but maybe you are cool with that. Same campaign, another player asks if they can play a 4e sword mage... this requires a bit of work but not much, again we just plop in the generic 5e prof, we change the def prof to a save prof of those two options and we hit the ground running... they have cantrip atwills and encounter recharge and daily recharge abilities... some of them (ones that target defense's just need to be changed too make a savee vs one of the two stats... you can write that up at each level up and be done... he doesn't need spells or spell slots he can just take the a/e/d/u from the phb of his class with those minor modifications... same campaign another player says he wants to play a JEDI... now thise seems like it should be SO much harder... but not really like the swordmage above we jsut give them teh force abilities, and change the ref/fort/will saves to dex con and wis saves and some slight skill tweeking and we can do that... the light saber building thing is a bit op but not really, and like both of the above we just give the standard 5e prf... NOW this one gets intresting on if you let them get ther extra attacks or not, but even that can be smoothed over,,, so 6 players and you the DM sit down to play (again your choice 2014 phb or 2024 phb) and you have 3 characters with characters 100% out of the book and 1 useing a 2e book and 1 useing the d20 starwars book and 1 useing the 4e book... and it's not a big deal. it is still an exception for how must games will run and I doubt many people would say 2e, 4e, 5e (either version) and starwars d20 are compatible... [/QUOTE]
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