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Does anyone else think that 1D&D will create a significant divide in the community?
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<blockquote data-quote="MNblockhead" data-source="post: 8961677" data-attributes="member: 6796661"><p>Not really, though I suppose this depends on your DM style and expectations for DMs. Even after running the game for years I don't have a all class abilities, etc. memorized. I also have allowed third-party published character options. Generally, before the campaign begins, and/or at session zero, the players will state which characters they want to play and I'll look it over and discuss with them. Generally, I trust my players to know their own character rules, but when I need to check on something it is easy to look up in DND Beyond or a PDF (if third-party published). </p><p></p><p>As for general rule for running the game, as opposed to class-specific rules, I don't know that it would be any dfferent than incorporating third-party content or homebrew rules. Most likely, if I buy the updated rules books in 2024, I'll use those as the base. If there are certain rules I don't like and want to change, or rules I want to add or swap; whether from the 2014 rules, third-party publishers; or homebrewed; I just write them up in a short campaign guide in Google Docs and share it. </p><p></p><p>Keep in mind, however, that all of the above is based on me having a consistent group of players that play year-long to multi-year campaigns. If I were running public games, or games with lots of different groups, I could see this being more of an issue. One reason I don't like pick up games with strangers is that you never know what expectations the players are coming to the game with and the limits of Adventurer's League rules chafe.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8961677, member: 6796661"] Not really, though I suppose this depends on your DM style and expectations for DMs. Even after running the game for years I don't have a all class abilities, etc. memorized. I also have allowed third-party published character options. Generally, before the campaign begins, and/or at session zero, the players will state which characters they want to play and I'll look it over and discuss with them. Generally, I trust my players to know their own character rules, but when I need to check on something it is easy to look up in DND Beyond or a PDF (if third-party published). As for general rule for running the game, as opposed to class-specific rules, I don't know that it would be any dfferent than incorporating third-party content or homebrew rules. Most likely, if I buy the updated rules books in 2024, I'll use those as the base. If there are certain rules I don't like and want to change, or rules I want to add or swap; whether from the 2014 rules, third-party publishers; or homebrewed; I just write them up in a short campaign guide in Google Docs and share it. Keep in mind, however, that all of the above is based on me having a consistent group of players that play year-long to multi-year campaigns. If I were running public games, or games with lots of different groups, I could see this being more of an issue. One reason I don't like pick up games with strangers is that you never know what expectations the players are coming to the game with and the limits of Adventurer's League rules chafe. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone else think that 1D&D will create a significant divide in the community?
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