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Does anyone else think this is a bug in CB?
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<blockquote data-quote="CovertOps" data-source="post: 5230535" data-attributes="member: 65152"><p>'When you use an arcane attack power and you are wielding a magic implement in each hand, you can add [the off-hand implement's enhancement bonus] OR [quantity] to damage rolls.'</p><p></p><p>There is no explicit type given to the bonus therefore it is untyped and stacks with anything.</p><p></p><p></p><p>See the above. DIS grants an untyped bonus, therefore DIS is the source of the bonus. The enhancement bonus is only used to determine the <strong>quantity</strong> of said bonus.</p><p></p><p>You are probably right about needing Staff Fighting. Stupid CB lets you do it without. GAAAHHHH. As for the rest, your point rests on the "type" of bonus being granted. Since I have already proven that DIS is an untyped bonus this is all incorrect.</p><p></p><p>The games math expects you to have the "big three" every 5 levels. IAoP is not the "big three". They are only a min/maxers dream because they are the "best" item for that slot if you are a weapon user, but they are in no way "required". My position was never about the rate, but the expected math involved with "Inherent" which only addresses the "big three".</p><p></p><p></p><p>I, the DM, am trying to help my players because I don't like 5 hour combats against level n encounters. As DM all I can do is suggest combinations of powers that "should" work together and in the process of looking for things that work I found one that reads like it should, but CB does not agree hence I believe it to be a "bug" rather than a mis-reading of the rules. If possible I prefer for my players to be able to generate their characters in CB without having to edit them manually after the fact.</p><p></p><p>If you care to disagree with my reading of DIS I'll be glad to debate it with you DS, but I think you're on slippery footing.</p></blockquote><p></p>
[QUOTE="CovertOps, post: 5230535, member: 65152"] 'When you use an arcane attack power and you are wielding a magic implement in each hand, you can add [the off-hand implement's enhancement bonus] OR [quantity] to damage rolls.' There is no explicit type given to the bonus therefore it is untyped and stacks with anything. See the above. DIS grants an untyped bonus, therefore DIS is the source of the bonus. The enhancement bonus is only used to determine the [b]quantity[/b] of said bonus. You are probably right about needing Staff Fighting. Stupid CB lets you do it without. GAAAHHHH. As for the rest, your point rests on the "type" of bonus being granted. Since I have already proven that DIS is an untyped bonus this is all incorrect. The games math expects you to have the "big three" every 5 levels. IAoP is not the "big three". They are only a min/maxers dream because they are the "best" item for that slot if you are a weapon user, but they are in no way "required". My position was never about the rate, but the expected math involved with "Inherent" which only addresses the "big three". I, the DM, am trying to help my players because I don't like 5 hour combats against level n encounters. As DM all I can do is suggest combinations of powers that "should" work together and in the process of looking for things that work I found one that reads like it should, but CB does not agree hence I believe it to be a "bug" rather than a mis-reading of the rules. If possible I prefer for my players to be able to generate their characters in CB without having to edit them manually after the fact. If you care to disagree with my reading of DIS I'll be glad to debate it with you DS, but I think you're on slippery footing. [/QUOTE]
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