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Does anyone else think this is a bug in CB?
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<blockquote data-quote="webrunner" data-source="post: 5234236" data-attributes="member: 63727"><p>I apologise, I didn't state what I meant clearly:</p><p></p><p>Staffs are weird, really: They're not just treated as weapons, they're treated as an entirely different item which is a weapon.</p><p></p><p>Unlike other weapon-implements, a Staff is actually has varying properties and names depending on what purpose they are being used. A staff is treated a quarterstaff, which means it's both a "Staff (Implement") and a "Quarterstaff (Weapon)" of the "Staff (Weapon group)" group. A longsword, for instance, is still a longsword when it is an implement, but a Staff is no longer a Staff (although it is in the same-named Staff group) when it is a weapon, as there are no stats for a Staff (Weapon) item in the game at all.</p><p></p><p>What I was saying before is that an implement cannot be a weapon, but an item can be an implement AND a weapon at the same time, with the same properties, or in the case of the Quarterstaff, be two items at the same time: one a weapon and one an implement.</p><p></p><p>Additionally, a staff is a one-handed implement, but a quarterstaff is a two-handed weapon. As such, it has completely different properties when treated as one or the other: You can wield two implement staffs, but not two weapon staffs, but you can wield two weapon staff ends if you are treating the quarterstaff as a double weapon. However, this doesn't change the fact that the entire staff, the entire item which is now a 'double weapon', is still considered to be wielded in one hand by the implement rules as there is still only one Staff implement (which is treated as a Quarterstaff and therefore treated as a double weapon) and staff implements are one handed.</p><p></p><p>The alternative is this strange logic:</p><p></p><p>A Staff is a Quarterstaff</p><p>A Quarterstaff is a Double Weapon</p><p>Therefore each end of the quarter staff is it's own weapon</p><p>therefore each end is an implement</p><p>Therefore each end is a staff</p><p>there are two ends</p><p>therefore there are two staffs</p><p>therefore you can use dual implement spellcaster</p><p></p><p>If one of your sub-conclusions (there are two staffs, a necessary condition for DIS) directly contradicts a premise (there is one staff, the one that the character is holding), then there is a fault in the logic somewhere.</p></blockquote><p></p>
[QUOTE="webrunner, post: 5234236, member: 63727"] I apologise, I didn't state what I meant clearly: Staffs are weird, really: They're not just treated as weapons, they're treated as an entirely different item which is a weapon. Unlike other weapon-implements, a Staff is actually has varying properties and names depending on what purpose they are being used. A staff is treated a quarterstaff, which means it's both a "Staff (Implement") and a "Quarterstaff (Weapon)" of the "Staff (Weapon group)" group. A longsword, for instance, is still a longsword when it is an implement, but a Staff is no longer a Staff (although it is in the same-named Staff group) when it is a weapon, as there are no stats for a Staff (Weapon) item in the game at all. What I was saying before is that an implement cannot be a weapon, but an item can be an implement AND a weapon at the same time, with the same properties, or in the case of the Quarterstaff, be two items at the same time: one a weapon and one an implement. Additionally, a staff is a one-handed implement, but a quarterstaff is a two-handed weapon. As such, it has completely different properties when treated as one or the other: You can wield two implement staffs, but not two weapon staffs, but you can wield two weapon staff ends if you are treating the quarterstaff as a double weapon. However, this doesn't change the fact that the entire staff, the entire item which is now a 'double weapon', is still considered to be wielded in one hand by the implement rules as there is still only one Staff implement (which is treated as a Quarterstaff and therefore treated as a double weapon) and staff implements are one handed. The alternative is this strange logic: A Staff is a Quarterstaff A Quarterstaff is a Double Weapon Therefore each end of the quarter staff is it's own weapon therefore each end is an implement Therefore each end is a staff there are two ends therefore there are two staffs therefore you can use dual implement spellcaster If one of your sub-conclusions (there are two staffs, a necessary condition for DIS) directly contradicts a premise (there is one staff, the one that the character is holding), then there is a fault in the logic somewhere. [/QUOTE]
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