Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone else use a silver standard in their DND game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8381821" data-attributes="member: 72555"><p>Gold/silver coins where pretty pure, at least in Greek/Roman times. Like 90%-95%.</p><p></p><p>One approach is to value all currency by weight. And have a coinweight, 1/100th of a pound, be a unit. Then different countries currencies can still exist.</p><p></p><p>Gold/Plat has about twice the density of Silver/Copper.</p><p></p><p>Using 500 g is 1 lbs (because lbs suck)</p><p></p><p>Based off density, this makes "coinweight" SP and CP be about nickle sized and GP/PP be about penny-sized.</p><p></p><p>(2.5 g for a penny, 5 g nickle, 6.3 g loonie, 7.5 g euro approx)</p><p></p><p>A 1 euro coin has the weight of 3 pennies. A Canadian "loonie" has the weight of 2.5 pennies.</p><p></p><p>(5 g for a penny, 10 g nickle, 12.5 g loonie, 15 g euro approx)</p><p></p><p>(The above assumes the same density)</p><p></p><p>Per pound:</p><p>CP/SP: 100 standard nickle, 200 pennies, 80 loonies, 66 euro-sized.</p><p>PP/GP: 100 standard penny, 50 nickles, 40 loonies, 33 euro-sized.</p><p></p><p>Using the 10 sp per gp, and 100 cp per sp means that prices in cp remain unchanged. Price in gp becomes price in sp, and price in sp is divided by 10.</p><p></p><p>In an existing module, you can replace any "100 gp" with "1 pound of silver coins". For treasure measured in sp, divide by 10 first.</p><p></p><p>The nice thing about this is that (a) it makes clear how heavy the coins weigh, by putting that <strong>first</strong>, and (b) it makes different currencies in your world, without making it awkward, because treasure is measured in pounds of specie.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8381821, member: 72555"] Gold/silver coins where pretty pure, at least in Greek/Roman times. Like 90%-95%. One approach is to value all currency by weight. And have a coinweight, 1/100th of a pound, be a unit. Then different countries currencies can still exist. Gold/Plat has about twice the density of Silver/Copper. Using 500 g is 1 lbs (because lbs suck) Based off density, this makes "coinweight" SP and CP be about nickle sized and GP/PP be about penny-sized. (2.5 g for a penny, 5 g nickle, 6.3 g loonie, 7.5 g euro approx) A 1 euro coin has the weight of 3 pennies. A Canadian "loonie" has the weight of 2.5 pennies. (5 g for a penny, 10 g nickle, 12.5 g loonie, 15 g euro approx) (The above assumes the same density) Per pound: CP/SP: 100 standard nickle, 200 pennies, 80 loonies, 66 euro-sized. PP/GP: 100 standard penny, 50 nickles, 40 loonies, 33 euro-sized. Using the 10 sp per gp, and 100 cp per sp means that prices in cp remain unchanged. Price in gp becomes price in sp, and price in sp is divided by 10. In an existing module, you can replace any "100 gp" with "1 pound of silver coins". For treasure measured in sp, divide by 10 first. The nice thing about this is that (a) it makes clear how heavy the coins weigh, by putting that [B]first[/B], and (b) it makes different currencies in your world, without making it awkward, because treasure is measured in pounds of specie. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone else use a silver standard in their DND game?
Top