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Does anyone else use a silver standard in their DND game?
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<blockquote data-quote="NotAYakk" data-source="post: 8391298" data-attributes="member: 72555"><p>The point of weight is a few things. </p><p></p><p>1) It means coins magically start having mass. If you don't track coin weight, 1000 gp is a number. It doesn't <em>sound</em> like 10 pounds of gold. And 10,000 gp is suddenly 100 pounds of gold (!)</p><p></p><p>2) It often doesn't matter. Much like how gems can be converted to coins to sell stuff, their GP value matters.</p><p></p><p>3) When it matters, it can be fun. If you are doing a bit about going into a foreign country, for example. When it does matter, you let the players know to track it. When it doesn't, you just use it as flavor when distributing it.</p><p></p><p>Most of your coins are going to be local, or for tome raiders from ancient times. As a DM you can invent what coins they have if they don't want to track it. If they track it, they get to know.</p><p></p><p>If someone is going from Albion to the Holy Arkosian Empire, the assumption that your coins are all a mixture of Bael Turath and Albion is something you can do something with. They might start tracking what kind of coins they have in pounds.</p><p></p><p>At the same time, tracking the exact number of imperials (which are worth 3 normal gold pieces) is annoying, because you have to do multiplication and know the exchange rate. Pounds are pounds, it makes the exchange rate relatively transparent.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8391298, member: 72555"] The point of weight is a few things. 1) It means coins magically start having mass. If you don't track coin weight, 1000 gp is a number. It doesn't [I]sound[/I] like 10 pounds of gold. And 10,000 gp is suddenly 100 pounds of gold (!) 2) It often doesn't matter. Much like how gems can be converted to coins to sell stuff, their GP value matters. 3) When it matters, it can be fun. If you are doing a bit about going into a foreign country, for example. When it does matter, you let the players know to track it. When it doesn't, you just use it as flavor when distributing it. Most of your coins are going to be local, or for tome raiders from ancient times. As a DM you can invent what coins they have if they don't want to track it. If they track it, they get to know. If someone is going from Albion to the Holy Arkosian Empire, the assumption that your coins are all a mixture of Bael Turath and Albion is something you can do something with. They might start tracking what kind of coins they have in pounds. At the same time, tracking the exact number of imperials (which are worth 3 normal gold pieces) is annoying, because you have to do multiplication and know the exchange rate. Pounds are pounds, it makes the exchange rate relatively transparent. [/QUOTE]
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Does anyone else use a silver standard in their DND game?
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