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Does anyone grow their characters organically anymore?
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<blockquote data-quote="Celtavian" data-source="post: 5634104" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>Depends on the character. Fighters and arcane casters I plan pretty carefully as they need certain feats to gain other feats. Given the limited number of feats, it's better to plan to take them. It is organic for a player to plan his path to power. That's what people do. Same as someone plans what law school they'll go to or what career path they want to take.</p><p></p><p>Same with fighters as the type of fighter you are dictates what feats you will take.</p><p></p><p>With clerics I'm looser because they don't really need a real directed feat scheme. </p><p></p><p>But mostly I plan my characters. I find this "organic" thing you speak of leads to less developed characters. I have a very good concept of what I want my character to be from the very beginning. And it's not always a combat monster.</p><p></p><p>I plan my healers very carefully too. For example, I made a life oracle that I viewed as the ultimate source of life, a near unkillable source of life power. So I made sure she had feats like Diehard, Endurance, Toughness, and built up to have Spell Perfection Healing. And I picked her up Still Spell because I wanted her to be able to get out of almost any situation even if paralyzed. This was a very important part of the feel of the character.</p><p></p><p>I planned out my aberrant/orc arcane sorcerer. I wanted to build a strange vampiric sort of aberrant/orc mix. I focused him around <em>vampiric touch</em> and <em>shapechange</em>. He's more like a creature than a sorcerer.</p><p></p><p>Then there are obvious builds like two-weapon warriors or archers.</p><p></p><p>I also built a cleric of Shaundakul I wanted to be quick and mobile. I picked her up Run, Dodge, Fleet-footed, and other such feats. I want the feel of a highly mobile cleric/ranger that liked to run and travel.</p><p></p><p>I find feat schemes strengthen my character concepts and roleplaying, not hurt them.</p><p></p><p>For me to do this "organic" thing, I would have to have a character with no concept of what he liked, what he wanted to be, or what he skills he had managed to learn. Basically a guy with no strong convictions, teachings, or values. A guy that just kind of let fate and circumstance decide how he would live his life. Then I would take feats at random because it would make sense for the character to do so.</p><p></p><p>Otherwise, I find planning feats makes for a stronger character and better roleplay experience. Most people are self-directed and work at being good at something, at least most extraordinary people. I prefer to think of my PCs as extraordinary people that work very hard to be great at what they do whether it be fighting, healing, or some aspect of arcane magic. So I plan out the path that will make them highly competent.</p><p></p><p>There are enough opportunities for character development during an adventure. That's where the character learns how to use his power competently, where he makes friends, and where he makes a name for himself. Not choosing random feats or what not.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5634104, member: 5834"] [b]re[/b] Depends on the character. Fighters and arcane casters I plan pretty carefully as they need certain feats to gain other feats. Given the limited number of feats, it's better to plan to take them. It is organic for a player to plan his path to power. That's what people do. Same as someone plans what law school they'll go to or what career path they want to take. Same with fighters as the type of fighter you are dictates what feats you will take. With clerics I'm looser because they don't really need a real directed feat scheme. But mostly I plan my characters. I find this "organic" thing you speak of leads to less developed characters. I have a very good concept of what I want my character to be from the very beginning. And it's not always a combat monster. I plan my healers very carefully too. For example, I made a life oracle that I viewed as the ultimate source of life, a near unkillable source of life power. So I made sure she had feats like Diehard, Endurance, Toughness, and built up to have Spell Perfection Healing. And I picked her up Still Spell because I wanted her to be able to get out of almost any situation even if paralyzed. This was a very important part of the feel of the character. I planned out my aberrant/orc arcane sorcerer. I wanted to build a strange vampiric sort of aberrant/orc mix. I focused him around [i]vampiric touch[/i] and [i]shapechange[/i]. He's more like a creature than a sorcerer. Then there are obvious builds like two-weapon warriors or archers. I also built a cleric of Shaundakul I wanted to be quick and mobile. I picked her up Run, Dodge, Fleet-footed, and other such feats. I want the feel of a highly mobile cleric/ranger that liked to run and travel. I find feat schemes strengthen my character concepts and roleplaying, not hurt them. For me to do this "organic" thing, I would have to have a character with no concept of what he liked, what he wanted to be, or what he skills he had managed to learn. Basically a guy with no strong convictions, teachings, or values. A guy that just kind of let fate and circumstance decide how he would live his life. Then I would take feats at random because it would make sense for the character to do so. Otherwise, I find planning feats makes for a stronger character and better roleplay experience. Most people are self-directed and work at being good at something, at least most extraordinary people. I prefer to think of my PCs as extraordinary people that work very hard to be great at what they do whether it be fighting, healing, or some aspect of arcane magic. So I plan out the path that will make them highly competent. There are enough opportunities for character development during an adventure. That's where the character learns how to use his power competently, where he makes friends, and where he makes a name for himself. Not choosing random feats or what not. [/QUOTE]
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