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General Tabletop Discussion
*Pathfinder & Starfinder
Does anyone grow their characters organically anymore?
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<blockquote data-quote="Celtavian" data-source="post: 5634114" data-attributes="member: 5834"><p>So you basically wanted to know if everyone min/maxes? </p><p></p><p>I can say no, mostly not. My experience is that players do build competent builds. But most players also have a vision of their character that doesn't always push them towards min/maxing. Like a friend of mind chose Intimidating Prowess for his character for no other reason than he wanted his fighter to be one scary guy. The barbarian chose the Fiend Totem over Beast Totem because he liked looking like some freakish horned demon from the movie <em>Legend</em>. The Zen Archer monk started picking feats at random because he picked up every feat he wanted or planned for his character.</p><p></p><p>I hear the same thing on the boards about "broken" games or "wizards are gods". Yet I've been playing for 25 plus years and have yet to see this happen. The "wizard's are gods" thing is really annoying. Because in our campaigns, wizards certainly aren't gods.</p><p></p><p>A good strong character class? Yes. Capable of killing fighter types one on one if prepared? Yes. Gods capable of defeating every monster or group of monsters by themselves? No, not at all. Wizards definitely have to be careful. They are very squishy. All it takes is a good round on them to kill them or a lucky crit or drawing the ire of the wrong monster.</p><p></p><p>There are no unkillable god characters in D&D. And if some RAW build does something so disgustingly abusive, I hammer that build right there. All my players go along with it because they're not interested in that type of game. They want immersive roleplaying along with their mechanical power fun. If they don't go hand in hand, they aren't having fun.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5634114, member: 5834"] So you basically wanted to know if everyone min/maxes? I can say no, mostly not. My experience is that players do build competent builds. But most players also have a vision of their character that doesn't always push them towards min/maxing. Like a friend of mind chose Intimidating Prowess for his character for no other reason than he wanted his fighter to be one scary guy. The barbarian chose the Fiend Totem over Beast Totem because he liked looking like some freakish horned demon from the movie [i]Legend[/i]. The Zen Archer monk started picking feats at random because he picked up every feat he wanted or planned for his character. I hear the same thing on the boards about "broken" games or "wizards are gods". Yet I've been playing for 25 plus years and have yet to see this happen. The "wizard's are gods" thing is really annoying. Because in our campaigns, wizards certainly aren't gods. A good strong character class? Yes. Capable of killing fighter types one on one if prepared? Yes. Gods capable of defeating every monster or group of monsters by themselves? No, not at all. Wizards definitely have to be careful. They are very squishy. All it takes is a good round on them to kill them or a lucky crit or drawing the ire of the wrong monster. There are no unkillable god characters in D&D. And if some RAW build does something so disgustingly abusive, I hammer that build right there. All my players go along with it because they're not interested in that type of game. They want immersive roleplaying along with their mechanical power fun. If they don't go hand in hand, they aren't having fun. [/QUOTE]
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Does anyone grow their characters organically anymore?
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