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General Tabletop Discussion
*TTRPGs General
Does anyone have a recommendation for the best Virtual Tabletop program?
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<blockquote data-quote="RSKennan" data-source="post: 6522423" data-attributes="member: 8256"><p>Fantasy Grounds is great, and the 5e ruleset handles most things automatically. For example, if you script it right (or drag the ability from a parsed rulebook onto a character sheet) you can simply target an enemy (control-click on them on the map), and click on your ability. The program then rolls any attacks, saving throws, and applies the appropriate damage or effects to the target. You won't find that kind of automation anywhere else, and having played with several different VTTs, including Roll20, I find Fantasy Grounds combined with Skype is the most like playing at a physical table. It really makes running a game go smoothly. There is a learning curve of course. If you get it, pm me, and I might be able to help you out.</p><p></p><p>Also- it has pretty 3d dice to roll. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>Edit:</strong> Another great thing about Fantasy Grounds is that if you buy it outright, you'll have it for the entire life of the program, no matter how many times they update it. I have a key from the launch of the first version of the program that still works. Additionally, since you host your own files, you don't have to pay for extra storage- though there has been talk of cloud backup. My issues with roll20 were lack of automation, features hidden behind a subscription paywall (which quickly ends up costing more than FG does), and caps on storage. The one thing Roll20 has over FG from the GM side is dynamic lighting, but I could never get it to work right.</p></blockquote><p></p>
[QUOTE="RSKennan, post: 6522423, member: 8256"] Fantasy Grounds is great, and the 5e ruleset handles most things automatically. For example, if you script it right (or drag the ability from a parsed rulebook onto a character sheet) you can simply target an enemy (control-click on them on the map), and click on your ability. The program then rolls any attacks, saving throws, and applies the appropriate damage or effects to the target. You won't find that kind of automation anywhere else, and having played with several different VTTs, including Roll20, I find Fantasy Grounds combined with Skype is the most like playing at a physical table. It really makes running a game go smoothly. There is a learning curve of course. If you get it, pm me, and I might be able to help you out. Also- it has pretty 3d dice to roll. :D [B]Edit:[/B] Another great thing about Fantasy Grounds is that if you buy it outright, you'll have it for the entire life of the program, no matter how many times they update it. I have a key from the launch of the first version of the program that still works. Additionally, since you host your own files, you don't have to pay for extra storage- though there has been talk of cloud backup. My issues with roll20 were lack of automation, features hidden behind a subscription paywall (which quickly ends up costing more than FG does), and caps on storage. The one thing Roll20 has over FG from the GM side is dynamic lighting, but I could never get it to work right. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Does anyone have a recommendation for the best Virtual Tabletop program?
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