Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone have any experience with Monks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6515572" data-attributes="member: 6677017"><p>My players are 4th level in LMoP. Tiefling Eldritch Knight, Human Life Cleric, Human Wild Mage, Dragonborn Arcane Trickster, Drow Transmuter, and Human Way of the Open Hand Monk.</p><p></p><p>I allowed the players to roll stats, and then choose whether to keep the roll or use point buy. Most player rolled quite well and kept it. The monk player rolled the lowest. One of my players suggested allowing him to use the array of the other player who rolled the worst but didn't go with point buy. That array was nothing special, but by taking the standard (non-variant) human and going with that array he came out ahead of point buy. The other character (except the one he borrowed the array from--who went with variant human) all have better stats. At 4th level his stats are Str 10, Dex 18, Con 14, Int 8, Wis 16, Cha 14. He took Tough as his 4th level feat.</p><p></p><p>The monk is awesome. I've house ruled the stats of a quarterstaff to only do 1d6 (amongst other things). He is wielding a nerfed (for a monk) quarterstaff for 1d6+4 damage, and an unarmed 1d4+4 damage with Martial Arts. When he uses ki (which he does regularly) he gets that extra 1d4+4 attack, and can force his opponent to make a save or be pushed or tripped--and he can do that twice in the turn. And if he happened to succeed on tripping them, then additional attacks are made with advantage.</p><p></p><p>The only other character who can compete with him on damage output is the two-weapon fighting rogue--since you almost have to try to <em>not</em> qualify for sneak attack in 5e.</p><p></p><p>The Str 18 fighter gets one attack with a +1 longsword unless he action surges, and the Str 19 (gauntlets of ogre power) cleric just upgraded his single attack to be with a +1 mace. The sorcerer and wizard have <em>firebolt</em> as their standby attacks.</p><p></p><p>They aren't even close to the regular damage output of the monk. He also has the third best hp and third best AC in a six-party group. He often seems to be the party's MVP in DPR, and has never come off as weak in any particular area. He does take more damage than the heavily armored fighter and cleric, but he's mobile enough that he rarely actually goes down.</p><p></p><p>So maybe if the entire rest of the group were somehow damage optimized and the monk wasn't they would suck. But from my experiences with my players, the way of the open hand monk rocks.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6515572, member: 6677017"] My players are 4th level in LMoP. Tiefling Eldritch Knight, Human Life Cleric, Human Wild Mage, Dragonborn Arcane Trickster, Drow Transmuter, and Human Way of the Open Hand Monk. I allowed the players to roll stats, and then choose whether to keep the roll or use point buy. Most player rolled quite well and kept it. The monk player rolled the lowest. One of my players suggested allowing him to use the array of the other player who rolled the worst but didn't go with point buy. That array was nothing special, but by taking the standard (non-variant) human and going with that array he came out ahead of point buy. The other character (except the one he borrowed the array from--who went with variant human) all have better stats. At 4th level his stats are Str 10, Dex 18, Con 14, Int 8, Wis 16, Cha 14. He took Tough as his 4th level feat. The monk is awesome. I've house ruled the stats of a quarterstaff to only do 1d6 (amongst other things). He is wielding a nerfed (for a monk) quarterstaff for 1d6+4 damage, and an unarmed 1d4+4 damage with Martial Arts. When he uses ki (which he does regularly) he gets that extra 1d4+4 attack, and can force his opponent to make a save or be pushed or tripped--and he can do that twice in the turn. And if he happened to succeed on tripping them, then additional attacks are made with advantage. The only other character who can compete with him on damage output is the two-weapon fighting rogue--since you almost have to try to [I]not[/I] qualify for sneak attack in 5e. The Str 18 fighter gets one attack with a +1 longsword unless he action surges, and the Str 19 (gauntlets of ogre power) cleric just upgraded his single attack to be with a +1 mace. The sorcerer and wizard have [I]firebolt[/I] as their standby attacks. They aren't even close to the regular damage output of the monk. He also has the third best hp and third best AC in a six-party group. He often seems to be the party's MVP in DPR, and has never come off as weak in any particular area. He does take more damage than the heavily armored fighter and cleric, but he's mobile enough that he rarely actually goes down. So maybe if the entire rest of the group were somehow damage optimized and the monk wasn't they would suck. But from my experiences with my players, the way of the open hand monk rocks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone have any experience with Monks?
Top