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Does anyone have any experience with Monks?
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<blockquote data-quote="Tormyr" data-source="post: 6515831" data-attributes="member: 6776887"><p>I DM a game where the characters are 9th level. There is a human shadow monk and a halfing rogue 8 / monk 1. The monk is a crazy awesome damage dealer. Between flurry of blows and attack dice scaling, he does respectable damage. The halfling keeps up as well by using a short sword to overcome the d4s of the monk level 1 (for the two main attacks).</p><p></p><p>The monk has an AC of 19 from Bracers of Defense. When the monk is hit, it is usually by something that can cause his hp to evaporate quickly. I cannot remember if he has a con bonus, but his max hp is 48 at minimum. Evasion, reduction of falling damage, catching missile weapons, and other things also reduce damage by a lot. </p><p></p><p>So a monk does not necessarily want to go in a straight up knock down drag out fight, but even then the monk's extra tricks could pull out a win fairly easily.</p><p></p><p>If I could offer up some advice, play whatever you want to play, and don't worry too much about what the party needs. It may mean that the party is super powerful one way and vulnerable in another, but the party will learn how to counter their vulnerabilities. I have played in a group that was only casters and no cleric, and they fared much better than I thought they would. As long as the monk is not playing like a d12 hit die barbarian with 23 AC, things should work out okay.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6515831, member: 6776887"] I DM a game where the characters are 9th level. There is a human shadow monk and a halfing rogue 8 / monk 1. The monk is a crazy awesome damage dealer. Between flurry of blows and attack dice scaling, he does respectable damage. The halfling keeps up as well by using a short sword to overcome the d4s of the monk level 1 (for the two main attacks). The monk has an AC of 19 from Bracers of Defense. When the monk is hit, it is usually by something that can cause his hp to evaporate quickly. I cannot remember if he has a con bonus, but his max hp is 48 at minimum. Evasion, reduction of falling damage, catching missile weapons, and other things also reduce damage by a lot. So a monk does not necessarily want to go in a straight up knock down drag out fight, but even then the monk's extra tricks could pull out a win fairly easily. If I could offer up some advice, play whatever you want to play, and don't worry too much about what the party needs. It may mean that the party is super powerful one way and vulnerable in another, but the party will learn how to counter their vulnerabilities. I have played in a group that was only casters and no cleric, and they fared much better than I thought they would. As long as the monk is not playing like a d12 hit die barbarian with 23 AC, things should work out okay. [/QUOTE]
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Does anyone have any experience with Monks?
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