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General Tabletop Discussion
*Dungeons & Dragons
Does anyone have any experience with running campaigns starting at level 0, or where the adventurers start as commoners?
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<blockquote data-quote="Oofta" data-source="post: 7382254" data-attributes="member: 6801845"><p>I've done something similar, I've had several campaigns start out with the PCs as children. In 5E I'd probably take a -2 to all stats (maximum 12, I use point buy so minimum 6), you only get 1 proficiency from your background and the bonus is only a +1, no classes or feats. As children they don't have access to real armor so the best they can do is a heavy jacket for padded armor. Best weapon is a dagger or a club. No weapon or armor proficiency from racial abilities, PCs that were going to be spellcasters can cast cantrips but had to make arcana checks to get it right, etc.</p><p></p><p>It was a lot of fun, focused mostly on role-playing and level appropriate threats. The big bad monsters were the junkyard dog and clearing some rats out of a warehouse. Mostly it was fleshing out their characters and personalities to figure out what they were going to be and how they'd work together as a team while introducing the region and thoughts on the campaign. Many groups faced real danger and hit significant events that drove much of the rest of the campaign.</p><p></p><p>But it depends on your group. The powergamers tend to complain about it, the role players have a blast, but the majority of my players had fun. I didn't do it for my last campaign because I had several brand new players, but I would definitely do it again.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7382254, member: 6801845"] I've done something similar, I've had several campaigns start out with the PCs as children. In 5E I'd probably take a -2 to all stats (maximum 12, I use point buy so minimum 6), you only get 1 proficiency from your background and the bonus is only a +1, no classes or feats. As children they don't have access to real armor so the best they can do is a heavy jacket for padded armor. Best weapon is a dagger or a club. No weapon or armor proficiency from racial abilities, PCs that were going to be spellcasters can cast cantrips but had to make arcana checks to get it right, etc. It was a lot of fun, focused mostly on role-playing and level appropriate threats. The big bad monsters were the junkyard dog and clearing some rats out of a warehouse. Mostly it was fleshing out their characters and personalities to figure out what they were going to be and how they'd work together as a team while introducing the region and thoughts on the campaign. Many groups faced real danger and hit significant events that drove much of the rest of the campaign. But it depends on your group. The powergamers tend to complain about it, the role players have a blast, but the majority of my players had fun. I didn't do it for my last campaign because I had several brand new players, but I would definitely do it again. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone have any experience with running campaigns starting at level 0, or where the adventurers start as commoners?
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