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Does anyone here play "Chainmail"?
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<blockquote data-quote="BButler" data-source="post: 79901" data-attributes="member: 335"><p>I bought the starter set a few months ago, and I've really enjoyed the game. I'm not a tournament or league player, so I'm not sure how big the game is in my area. I play with my gaming group (when we're not roleplaying.</p><p></p><p>I managed to get my roleplaying friends hooked by loaning them my rulebook, then playing using the minis in the starter set. It only took me one game to get them ready to buy their own minis and start playing. I think that's an advantage of the Chainmail game: if you have the starter set, you and a friend can play without having to purchase anything else. Its easier to get non-players to try the game if there's no cash outlay required on their part to start out. The addiction comes later . . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>As far as the gameplay goes, I like it. The rules are relatively simple and easy to understand. Get a copy of the errata and FAQ from the website, though. There are some adjustments to the standard D&D combat system, but its close enough that, if you play 3e, you'll pretty much know what's going on. </p><p></p><p>Now, I'm not a Warhammer gamer or anything, so I don't know the joy of painting and setting up huge armies of minis and playing epic battles, but I like the fact that Chainmail is a "skirmish" game. Games seem to move along pretty quickly; you might end up playing several games in an evening rather than a single extended game. </p><p></p><p>All in all, I'm giving the game a thumbs up.</p></blockquote><p></p>
[QUOTE="BButler, post: 79901, member: 335"] I bought the starter set a few months ago, and I've really enjoyed the game. I'm not a tournament or league player, so I'm not sure how big the game is in my area. I play with my gaming group (when we're not roleplaying. I managed to get my roleplaying friends hooked by loaning them my rulebook, then playing using the minis in the starter set. It only took me one game to get them ready to buy their own minis and start playing. I think that's an advantage of the Chainmail game: if you have the starter set, you and a friend can play without having to purchase anything else. Its easier to get non-players to try the game if there's no cash outlay required on their part to start out. The addiction comes later . . . :rolleyes: As far as the gameplay goes, I like it. The rules are relatively simple and easy to understand. Get a copy of the errata and FAQ from the website, though. There are some adjustments to the standard D&D combat system, but its close enough that, if you play 3e, you'll pretty much know what's going on. Now, I'm not a Warhammer gamer or anything, so I don't know the joy of painting and setting up huge armies of minis and playing epic battles, but I like the fact that Chainmail is a "skirmish" game. Games seem to move along pretty quickly; you might end up playing several games in an evening rather than a single extended game. All in all, I'm giving the game a thumbs up. [/QUOTE]
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Does anyone here play "Chainmail"?
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