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General Tabletop Discussion
*Dungeons & Dragons
Does anyone know what the basic sapient playable species archetypes are again? and which one do the elves belong to?
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<blockquote data-quote="BookTenTiger" data-source="post: 8395482" data-attributes="member: 6685541"><p>I disagree that they are all outsiders.</p><p></p><p>When we look at the "roles" of fantasy of science-fiction races, often they are drawn out on a scale from one concept to its opposite. For example, in the original Starcraft, you have:</p><p></p><p><strong>Protoss: </strong>super technology</p><p><strong>Terran: </strong>some technology</p><p><strong>Zerg: </strong>little technology</p><p></p><p>For worlds with a lot of races, like Star Trek, you wind up still putting humans at the center, and then make all the other races Human + or Human -, or a combination thereof. For example, Vulcans could be defined as Human + Superlogic, or Human - Emotion.</p><p></p><p>But no matter what, you usually wind up with races being more exaggerated versions of narrative human roles. These roles, from my own experience, tend to be things like:</p><p></p><p><strong>Warrior</strong></p><p><strong>Outsider</strong></p><p><strong>Innocent</strong></p><p><strong>Hedonist</strong></p><p><strong>Reformed</strong></p><p><strong>Basically a Human</strong></p><p></p><p>And so on.</p><p></p><p>Looking at the three Starcraft Races, we have:</p><p></p><p><strong>Protoss: </strong>Outsiders. They are physically very different than humans, and their level of technology marks them as different.</p><p><strong>Terran: </strong>Basically a Human. Terrans provide the human perspective from which to judge the other races.</p><p><strong>Zerg: </strong>Warriors. Zerg are the ultimate warriors, adapting and evolving to be the best at it.</p><p></p><p>Here's where I see the D&D races fitting into these tropes:</p><p></p><p><strong>Dragonborn: </strong>Outsider trope. Dragonborn are more dragon than human, and their appearance and abilities support the idea of being very different than a human.</p><p><strong>Dwarf: </strong>Warrior trope. Dwarves tend to focus on weapons and armor, and are known for being tough cookies.</p><p><strong>Elf: </strong>Outsider trope. Elves have a perspective that is "greater" than a human's, being ancient and magical. Sometimes they are nature-aligned outsiders, sometimes they are magic-aligned outsiders, sometimes they are spider-aligned outsiders.</p><p><strong>Gnome: </strong>Outsider trope. Again, gnomes are <em>very </em>different than humans, being small and magical.</p><p><strong>Half-Elf: </strong>Basically a human trope. Half-Elves fit into human society, and are often used as a marker for how "other" elves can be.</p><p><strong>Halfling: </strong>Innocent trope. Halflings are childlike, and often play into this. </p><p><strong>Half-Orc: </strong>Warrior trope. Half-orcs, being related to the warmongering orcs of the Monster Manual, are known to be good at fighting, and have rules to support that.</p><p><strong>Human: </strong>Basically a human.</p><p><strong>Tiefling: </strong>Reformed trope. Tieflings are bad guys (fiends) who have reformed and can join the good guys, and their rules support this narrative.</p><p></p><p>Now <em>of course </em>no two dwarves are the same, and this is not the ONE TRUE WAY to settle the D&D races into categories, but it's one way to look at it. In my view, Elves are Outsiders.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8395482, member: 6685541"] I disagree that they are all outsiders. When we look at the "roles" of fantasy of science-fiction races, often they are drawn out on a scale from one concept to its opposite. For example, in the original Starcraft, you have: [B]Protoss: [/B]super technology [B]Terran: [/B]some technology [B]Zerg: [/B]little technology For worlds with a lot of races, like Star Trek, you wind up still putting humans at the center, and then make all the other races Human + or Human -, or a combination thereof. For example, Vulcans could be defined as Human + Superlogic, or Human - Emotion. But no matter what, you usually wind up with races being more exaggerated versions of narrative human roles. These roles, from my own experience, tend to be things like: [B]Warrior Outsider Innocent Hedonist Reformed Basically a Human[/B] And so on. Looking at the three Starcraft Races, we have: [B]Protoss: [/B]Outsiders. They are physically very different than humans, and their level of technology marks them as different. [B]Terran: [/B]Basically a Human. Terrans provide the human perspective from which to judge the other races. [B]Zerg: [/B]Warriors. Zerg are the ultimate warriors, adapting and evolving to be the best at it. Here's where I see the D&D races fitting into these tropes: [B]Dragonborn: [/B]Outsider trope. Dragonborn are more dragon than human, and their appearance and abilities support the idea of being very different than a human. [B]Dwarf: [/B]Warrior trope. Dwarves tend to focus on weapons and armor, and are known for being tough cookies. [B]Elf: [/B]Outsider trope. Elves have a perspective that is "greater" than a human's, being ancient and magical. Sometimes they are nature-aligned outsiders, sometimes they are magic-aligned outsiders, sometimes they are spider-aligned outsiders. [B]Gnome: [/B]Outsider trope. Again, gnomes are [I]very [/I]different than humans, being small and magical. [B]Half-Elf: [/B]Basically a human trope. Half-Elves fit into human society, and are often used as a marker for how "other" elves can be. [B]Halfling: [/B]Innocent trope. Halflings are childlike, and often play into this. [B]Half-Orc: [/B]Warrior trope. Half-orcs, being related to the warmongering orcs of the Monster Manual, are known to be good at fighting, and have rules to support that. [B]Human: [/B]Basically a human. [B]Tiefling: [/B]Reformed trope. Tieflings are bad guys (fiends) who have reformed and can join the good guys, and their rules support this narrative. Now [I]of course [/I]no two dwarves are the same, and this is not the ONE TRUE WAY to settle the D&D races into categories, but it's one way to look at it. In my view, Elves are Outsiders. [/QUOTE]
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Does anyone know what the basic sapient playable species archetypes are again? and which one do the elves belong to?
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