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Does anyone like class skills?
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<blockquote data-quote="Runestar" data-source="post: 4494018" data-attributes="member: 72317"><p>The way 3e classes were designed, it seemed that the designers statted them out with specific impressions of how they were meant to be run (hence the stringent list of class skills). So you are actually building a fighter the way the wotc designers felt they should be played.</p><p></p><p>Another example is why prcs have the requirements they do. You may be wondering - why do blackguards need to have ranks in hide, as well as the cleave/sunder feats? I believe the answer is because they were conceptualizing the blackguard as the archetypal black knight, clad from head to toe in black plate, wielding a 2-handed sword and using vicious fighting tactics to cower and overwhelm his foes. </p><p></p><p>Also, I don't quite the idea of letting backstory govern what class skils they have. From experience, my players are resourceful enough that they can probably design some over-elaborate backstory just to get the custom skills they want. I certainly don't want my wizard to be taking rogue skills like disable device/open lock and replacing the party skill monkey altogether.</p><p></p><p>If need be, I can allow "background" feats that add class skills (such as education), or multiclassing/able learner. Some classes, such as the fighter, could use revised skill lists as well (I like the warblade's one). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4494018, member: 72317"] The way 3e classes were designed, it seemed that the designers statted them out with specific impressions of how they were meant to be run (hence the stringent list of class skills). So you are actually building a fighter the way the wotc designers felt they should be played. Another example is why prcs have the requirements they do. You may be wondering - why do blackguards need to have ranks in hide, as well as the cleave/sunder feats? I believe the answer is because they were conceptualizing the blackguard as the archetypal black knight, clad from head to toe in black plate, wielding a 2-handed sword and using vicious fighting tactics to cower and overwhelm his foes. Also, I don't quite the idea of letting backstory govern what class skils they have. From experience, my players are resourceful enough that they can probably design some over-elaborate backstory just to get the custom skills they want. I certainly don't want my wizard to be taking rogue skills like disable device/open lock and replacing the party skill monkey altogether. If need be, I can allow "background" feats that add class skills (such as education), or multiclassing/able learner. Some classes, such as the fighter, could use revised skill lists as well (I like the warblade's one). :) [/QUOTE]
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