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Does anyone miss the generic cleric?
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<blockquote data-quote="Khorod" data-source="post: 1225745" data-attributes="member: 1636"><p>Lord of the Rings also lacked anything I would call a Cleric.</p><p></p><p>Personally, I find have the supernatural be real makes things like religion very fun to play with, at least on the philosophical level. As far as I'm concerned, if you want a generic cleric you may as well just let Wizards have access to healing magic, and let the player decide if his wizard is a spellcaster or a miracle-working priest. (Like in Arcana Unearthed).</p><p></p><p>And in my campaigns, I have multiple languages, trade-relations, and so on to a degree that the players need to make a serious decision about which languages they know to maximize regional communication or find someone who speaks a shared language wherever they go. It doesn't need to be exhaustive- a few paragraphs on these subjects is what makes the campaign setting come alive.</p><p></p><p>The old generic cleric had a problem- it was a healer with limited combat abilities. And because it was generic, it had zero flavor to play off of. The only 2E clerics I or anyone I knew were interested in actually playing were the ones house-ruled into having an actual purpose to exist.</p></blockquote><p></p>
[QUOTE="Khorod, post: 1225745, member: 1636"] Lord of the Rings also lacked anything I would call a Cleric. Personally, I find have the supernatural be real makes things like religion very fun to play with, at least on the philosophical level. As far as I'm concerned, if you want a generic cleric you may as well just let Wizards have access to healing magic, and let the player decide if his wizard is a spellcaster or a miracle-working priest. (Like in Arcana Unearthed). And in my campaigns, I have multiple languages, trade-relations, and so on to a degree that the players need to make a serious decision about which languages they know to maximize regional communication or find someone who speaks a shared language wherever they go. It doesn't need to be exhaustive- a few paragraphs on these subjects is what makes the campaign setting come alive. The old generic cleric had a problem- it was a healer with limited combat abilities. And because it was generic, it had zero flavor to play off of. The only 2E clerics I or anyone I knew were interested in actually playing were the ones house-ruled into having an actual purpose to exist. [/QUOTE]
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