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Does anyone miss the generic cleric?
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<blockquote data-quote="Henry" data-source="post: 1228341" data-attributes="member: 158"><p>Perhaps I was missed in the shuffle.</p><p></p><p>Let's lay off the personals.</p><p></p><p></p><p>I will add one question of my own:</p><p></p><p>Diaglo, in what way were the 1st edition and original D&D clerics you saw less "generic" than the ones for 3E?</p><p></p><p></p><p></p><p>I've seen and played thunder priests, clerics of retribution, clerics of the elements - and all of them used their domain powers to good effect in unique ways. The only way I ever saw them more distinct was in 2nd edition with the spheres, which is a concept I wished was revisited in 4th edition in the future.</p><p></p><p>The OD&D and 1E clerics had the same problem to me that fighters had - each cleric had the exact same abilities, and the other players put pressure on the cleric player to stock up all 1st, 4th, and 5th level spells with cure wounds, or else they were harangued as "wasting" their abilities.</p><p></p><p>Similarly, Fighters all had the same hit dice and attack bonus, and the only thing that differentiated them was what weapon they picked (invariably a long sword, bastard sword, or two-hander) and their strength. Budgeons were looked down upon because the "mighty" warhammer did 1d4+1 damage - which could easily be matched with a bastard sword and percentile strength, even being halved for skeletons and the like.</p></blockquote><p></p>
[QUOTE="Henry, post: 1228341, member: 158"] Perhaps I was missed in the shuffle. Let's lay off the personals. I will add one question of my own: Diaglo, in what way were the 1st edition and original D&D clerics you saw less "generic" than the ones for 3E? I've seen and played thunder priests, clerics of retribution, clerics of the elements - and all of them used their domain powers to good effect in unique ways. The only way I ever saw them more distinct was in 2nd edition with the spheres, which is a concept I wished was revisited in 4th edition in the future. The OD&D and 1E clerics had the same problem to me that fighters had - each cleric had the exact same abilities, and the other players put pressure on the cleric player to stock up all 1st, 4th, and 5th level spells with cure wounds, or else they were harangued as "wasting" their abilities. Similarly, Fighters all had the same hit dice and attack bonus, and the only thing that differentiated them was what weapon they picked (invariably a long sword, bastard sword, or two-hander) and their strength. Budgeons were looked down upon because the "mighty" warhammer did 1d4+1 damage - which could easily be matched with a bastard sword and percentile strength, even being halved for skeletons and the like. [/QUOTE]
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Does anyone miss the generic cleric?
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