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Does anyone miss the generic cleric?
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<blockquote data-quote="diaglo" data-source="post: 1228786" data-attributes="member: 2885"><p>we always looked at it like if it's not explicity in the rules we can do it so it fits the campaign. which in turn meant it was in essence in the rules already.</p><p></p><p>we, the players and the referee, played together to create the campaign and the fun. most of the ideas came from the players. while i dealt with giving them a challenge to overcome and roleplaying the NPCs/monsters.</p><p></p><p>that was our OD&D game.</p><p></p><p>i have found many if not most of the new edition players would rather have it in the books. and for them to show to the DM. (ie...no imagination). i have also found that this requires me to spend alot of time playing catch up on rules (not the ideas, but the page numbers and references)...even though, i'm just a player. ergo...i'm here, WotC, MonteCook, etc...just reading rules already poorly written or interpreted.</p></blockquote><p></p>
[QUOTE="diaglo, post: 1228786, member: 2885"] we always looked at it like if it's not explicity in the rules we can do it so it fits the campaign. which in turn meant it was in essence in the rules already. we, the players and the referee, played together to create the campaign and the fun. most of the ideas came from the players. while i dealt with giving them a challenge to overcome and roleplaying the NPCs/monsters. that was our OD&D game. i have found many if not most of the new edition players would rather have it in the books. and for them to show to the DM. (ie...no imagination). i have also found that this requires me to spend alot of time playing catch up on rules (not the ideas, but the page numbers and references)...even though, i'm just a player. ergo...i'm here, WotC, MonteCook, etc...just reading rules already poorly written or interpreted. [/QUOTE]
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Does anyone miss the generic cleric?
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