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Does anyone miss the generic cleric?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 1230241" data-attributes="member: 5868"><p>I'd argue the cleric is more a warrior of the divine, or a champion of the divine, than just a servant. In that light, the mechanics match the concept quite well -- though that role is sort of stepped on by the paladin, who is also an alignment-specific champion of the divine. </p><p></p><p>I do think there is a role for a "servant of the divine" who isn't as much a fighting type -- but then why is that individual adventuring? The adept fills that role somewhat (though the adept's spell list is even wonkier).</p><p></p><p>If I were to redesign the system, slaying a few sacred cows in the process, I'd probably convert the paladin to a cavalier, filling the "noble knight" role; the current cleric becomes a divine warrior; and a new class fills the more generic divine servant role. I'd envision it much like the MHB Healer class, only customizable for more than one divine role (pehaps a full Healer-like spell list for each domain, pick two and combine them for the character's full spell list).</p><p></p><p>But then, the healer's pretty weak in comparison to the cleric, and we're back to square one -- no one wants to play the holy man. The current cleric, overall, is a pretty good compromise. You can make just about any sort of holy man with it -- you may not make the most optimal use of the class features, but then, there's no requirement that a character actually use all of the abilities associated with a class.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 1230241, member: 5868"] I'd argue the cleric is more a warrior of the divine, or a champion of the divine, than just a servant. In that light, the mechanics match the concept quite well -- though that role is sort of stepped on by the paladin, who is also an alignment-specific champion of the divine. I do think there is a role for a "servant of the divine" who isn't as much a fighting type -- but then why is that individual adventuring? The adept fills that role somewhat (though the adept's spell list is even wonkier). If I were to redesign the system, slaying a few sacred cows in the process, I'd probably convert the paladin to a cavalier, filling the "noble knight" role; the current cleric becomes a divine warrior; and a new class fills the more generic divine servant role. I'd envision it much like the MHB Healer class, only customizable for more than one divine role (pehaps a full Healer-like spell list for each domain, pick two and combine them for the character's full spell list). But then, the healer's pretty weak in comparison to the cleric, and we're back to square one -- no one wants to play the holy man. The current cleric, overall, is a pretty good compromise. You can make just about any sort of holy man with it -- you may not make the most optimal use of the class features, but then, there's no requirement that a character actually use all of the abilities associated with a class. [/QUOTE]
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Does anyone miss the generic cleric?
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