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Does anyone miss the generic cleric?
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<blockquote data-quote="Arani Korden" data-source="post: 1230569" data-attributes="member: 271"><p>I can't stand them, myself. (Despite the fact that I play clerics far more often than anyone in my local group.) I think they really lock a setting into a particular religious framework, and that framework looks almost nothing like any real-world religious system ever. Remember all the complaints when <em>Dieties and Demigods</em> came out about how Zeus having hit points removed the mystique of the divine? For me, having churches and temples spread throughout the land filled with people who get regular, predictable miracles from Zeus, and can tell if Zeus likes them because if he doesn't, the miracles stop removes much more of the mystique. Zeus can have hit points and still be unpredictable.</p><p></p><p>I wouldn't mind so much if the spellcasting cleric were a prestige class. Particularly if the class were limited to one cleric at a time per diety, ever.</p></blockquote><p></p>
[QUOTE="Arani Korden, post: 1230569, member: 271"] I can't stand them, myself. (Despite the fact that I play clerics far more often than anyone in my local group.) I think they really lock a setting into a particular religious framework, and that framework looks almost nothing like any real-world religious system ever. Remember all the complaints when [i]Dieties and Demigods[/i] came out about how Zeus having hit points removed the mystique of the divine? For me, having churches and temples spread throughout the land filled with people who get regular, predictable miracles from Zeus, and can tell if Zeus likes them because if he doesn't, the miracles stop removes much more of the mystique. Zeus can have hit points and still be unpredictable. I wouldn't mind so much if the spellcasting cleric were a prestige class. Particularly if the class were limited to one cleric at a time per diety, ever. [/QUOTE]
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Does anyone miss the generic cleric?
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