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*TTRPGs General
Does anyone miss the generic cleric?
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<blockquote data-quote="woodelf" data-source="post: 1233136" data-attributes="member: 10201"><p>Sorry to yank this outof context, but how many people have actually experienced this? I remember some discussion from teh designers of D&D3E that they deliberately beefed up the cleric, perhaps overbalancing it, precisely to make it more attractive, because "no one wants to play the cleric". And Monte Cook makes a similar observation when explaining his new classes, and the unification of the spelllists. And when i read about it in Monte's Design Diary, it was the first i'd ever heard of the phenomenon [i read the interviews with the 3E designers only much more recently]. In all my years playing D&D, and talking to D&D players off-line, i've never run across this. Even in games that only used the general cleric (AD&D1/2), wizards were the hard one to get played, not clerics. Admittedly, my games, where i used specialty priests from the the day AD&D2 PH came out, might not be representative--but maybe they're also indicative. My experience was that specialty priests were near the top of the list for player choice--even priests that were decidedly and obviously underpowered. But i didn't have a single cleric in the game once AD&D2 came out. While we didn't have a problem with lack of cleric in our D&D3E game, there *was* only one person who wanted to play a cleric--that was simply enough--and once he left the game, none of the new players ever chose cleric (or paladin). So perhaps they missed the boat with the cleric of D&d3E? Maybe the trick to getting people to play clerics isn't more power, but more flavor? I'm not a good judge, 'cause this whole "nobody wants to play the cleric" thing is news to me--i've never had the problem, so i've never had to actively solve it. But i wonder if AD&D2 *did* solve it, and they threw the solution out? It sounds like those in this thread who heavily embraced the specialty priest idea/mechanics with AD&D2 had similar experiences to mine--maybe not people clamoring to play priests/clerics, but at least no problems with a shortage.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1233136, member: 10201"] Sorry to yank this outof context, but how many people have actually experienced this? I remember some discussion from teh designers of D&D3E that they deliberately beefed up the cleric, perhaps overbalancing it, precisely to make it more attractive, because "no one wants to play the cleric". And Monte Cook makes a similar observation when explaining his new classes, and the unification of the spelllists. And when i read about it in Monte's Design Diary, it was the first i'd ever heard of the phenomenon [i read the interviews with the 3E designers only much more recently]. In all my years playing D&D, and talking to D&D players off-line, i've never run across this. Even in games that only used the general cleric (AD&D1/2), wizards were the hard one to get played, not clerics. Admittedly, my games, where i used specialty priests from the the day AD&D2 PH came out, might not be representative--but maybe they're also indicative. My experience was that specialty priests were near the top of the list for player choice--even priests that were decidedly and obviously underpowered. But i didn't have a single cleric in the game once AD&D2 came out. While we didn't have a problem with lack of cleric in our D&D3E game, there *was* only one person who wanted to play a cleric--that was simply enough--and once he left the game, none of the new players ever chose cleric (or paladin). So perhaps they missed the boat with the cleric of D&d3E? Maybe the trick to getting people to play clerics isn't more power, but more flavor? I'm not a good judge, 'cause this whole "nobody wants to play the cleric" thing is news to me--i've never had the problem, so i've never had to actively solve it. But i wonder if AD&D2 *did* solve it, and they threw the solution out? It sounds like those in this thread who heavily embraced the specialty priest idea/mechanics with AD&D2 had similar experiences to mine--maybe not people clamoring to play priests/clerics, but at least no problems with a shortage. [/QUOTE]
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