Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Does anyone miss the generic cleric?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Altalazar" data-source="post: 1233253" data-attributes="member: 939"><p>That can also depend on the campaign. In my world, while there are plenty of gods, and speciality priests to go along with them, how the god is actually worshipped and the structure of the organization is actually completely up to the worshippers. There is no divine intervention, no divine communication at all. If you worship a goddess of love, and you find a bunch of like-minded worshippers, you can form a church and make your own structure. If someone else also worships the same goddess of love, they get the same powers, but the structure of the organization might be different - if one order doesn't like what another is doing, they can try to force it, but they won't have any divine help in doing so, beyond their normal granted powers. In other words, in that sense, it is like real religions - which are totally and completely structured according to what the adherents can make of it. </p><p></p><p>So some gods have rather uniform, well disciplined orders, others have many different ones. It depends partly on the nature of those who would worship a particular god/goddess. It also depends on how much real power a given order has, through whatever means are available - for instance, one order might have government or monarchy sponsorship and funding. That would make it more widespread than one without. </p><p></p><p>During an early campaign, the BBEG, a necromancer, intended to become a god, which he finally managed to do after taking over a country and building a vast army, ready to invade the nation of the PCs. And then an interesting thing happened - because in leaving to become a god, he left behind a power vacuum, and no longer had his direct control - so things sort of fell apart. Now, those who worship him can be clerics, but he himself is gone - it is up to the clerics to decide what that worship means. </p><p></p><p>Of course, other campaigns do things differently. </p><p></p><p>I'm still working on transferring over my speciality priests from 2nd Ed. I have them set up for 3rd ed - the problem is some of the extra powers are less balanced because I can't balance with spell circles like I could before. I'm considering just keeping them as they are, with the domains I gathered for them for 3rd ed, and seeing how it goes. It might be somewhat unbalancing, the extra powers for some, but it never was a problem before. I'll put them in the House Rules this weekend. </p><p></p><p>I suppose I never did like the generic cleric... but then I don't like generic characters. It is more fun to come up with something unique. Thankfully, 3rd Ed allows avoiding generic fighters, wizards, and thieves as well.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1233253, member: 939"] That can also depend on the campaign. In my world, while there are plenty of gods, and speciality priests to go along with them, how the god is actually worshipped and the structure of the organization is actually completely up to the worshippers. There is no divine intervention, no divine communication at all. If you worship a goddess of love, and you find a bunch of like-minded worshippers, you can form a church and make your own structure. If someone else also worships the same goddess of love, they get the same powers, but the structure of the organization might be different - if one order doesn't like what another is doing, they can try to force it, but they won't have any divine help in doing so, beyond their normal granted powers. In other words, in that sense, it is like real religions - which are totally and completely structured according to what the adherents can make of it. So some gods have rather uniform, well disciplined orders, others have many different ones. It depends partly on the nature of those who would worship a particular god/goddess. It also depends on how much real power a given order has, through whatever means are available - for instance, one order might have government or monarchy sponsorship and funding. That would make it more widespread than one without. During an early campaign, the BBEG, a necromancer, intended to become a god, which he finally managed to do after taking over a country and building a vast army, ready to invade the nation of the PCs. And then an interesting thing happened - because in leaving to become a god, he left behind a power vacuum, and no longer had his direct control - so things sort of fell apart. Now, those who worship him can be clerics, but he himself is gone - it is up to the clerics to decide what that worship means. Of course, other campaigns do things differently. I'm still working on transferring over my speciality priests from 2nd Ed. I have them set up for 3rd ed - the problem is some of the extra powers are less balanced because I can't balance with spell circles like I could before. I'm considering just keeping them as they are, with the domains I gathered for them for 3rd ed, and seeing how it goes. It might be somewhat unbalancing, the extra powers for some, but it never was a problem before. I'll put them in the House Rules this weekend. I suppose I never did like the generic cleric... but then I don't like generic characters. It is more fun to come up with something unique. Thankfully, 3rd Ed allows avoiding generic fighters, wizards, and thieves as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does anyone miss the generic cleric?
Top