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Does anyone miss the generic cleric?
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<blockquote data-quote="woodelf" data-source="post: 1238631" data-attributes="member: 10201"><p>Well, since it was a while until eth Complete Priest's Handbook came out, and the only example we had to go on was the druid, most of our specialty priests were about as divergent--i honestly don't remember what we did for XP table. </p><p></p><p></p><p></p><p>Healing = important? yes. PCs with innate healing ability are necessary? Maybe. Innate healing ability has to be based on spells? No. Innate healing ability should be restricted to divine casters? I dunno. And i've been in plenty of parties that relied on healing potions instead of spells, and did just fine.</p><p></p><p>I don't see why it's any more necessary to the game to have a cleric that can always turn undead or heal, than it is to have a wizard who can lob artillery, or a rogue who's a trapmaster. Those are useful subsets of their abilities, not the sum total of them. Now, i agree that balancing priests in AD&D2 was trickier than clerics in D&D3E, but that doesn't mean that the end result, when done well, wasn't better. And, personally, one of my complaints with clerics/priests has always been that they *already* are pretty much just another spellcaster--that they should be less like wizards, not more.</p><p></p><p></p><p></p><p>Oh, undoubtedly--it becomes much harder to maintain, or even determine, balance when you start radically shifting the abilities aronud. And party power changes radically if you don't have a healer in the group. Doesn't mean that (1) it's a worthwhile goal or (2) there aren't other ways to get there.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1238631, member: 10201"] Well, since it was a while until eth Complete Priest's Handbook came out, and the only example we had to go on was the druid, most of our specialty priests were about as divergent--i honestly don't remember what we did for XP table. Healing = important? yes. PCs with innate healing ability are necessary? Maybe. Innate healing ability has to be based on spells? No. Innate healing ability should be restricted to divine casters? I dunno. And i've been in plenty of parties that relied on healing potions instead of spells, and did just fine. I don't see why it's any more necessary to the game to have a cleric that can always turn undead or heal, than it is to have a wizard who can lob artillery, or a rogue who's a trapmaster. Those are useful subsets of their abilities, not the sum total of them. Now, i agree that balancing priests in AD&D2 was trickier than clerics in D&D3E, but that doesn't mean that the end result, when done well, wasn't better. And, personally, one of my complaints with clerics/priests has always been that they *already* are pretty much just another spellcaster--that they should be less like wizards, not more. Oh, undoubtedly--it becomes much harder to maintain, or even determine, balance when you start radically shifting the abilities aronud. And party power changes radically if you don't have a healer in the group. Doesn't mean that (1) it's a worthwhile goal or (2) there aren't other ways to get there. [/QUOTE]
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Does anyone miss the generic cleric?
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