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Does anyone NOT use this house rule?
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<blockquote data-quote="IndyPendant" data-source="post: 2633963" data-attributes="member: 8738"><p>Not really. Int damage is temporary. No change in skill points. Int drain can (rarely) be permanent. If it ever happens, then I would just allow the player to decide what skill points to drop. Easy. (Well, for everyone except that poor player!)</p><p></p><p>And before anyone starts into how you can't forget what you've already learned--how many of you over the age of 30 remember your grammar lessons from high school? Or how to calculate the earth's effect on the sun's movement through space (assuming a closed earth-sun system)? How many of you are as good at basketball as you were when you were on the school team? That's a skill too.</p><p></p><p>If you haven't used those skills, they degrade over time. Everyone forgets things they used to know, all the time! Sure, you might be able to relearn it faster than someone who is starting from scratch--but you still have lost those skills at this moment.</p><p></p><p>That has a DND mechanic: reduced points in skills. And what's a player going to do when faced with having to reduce his char's skill points? Why he's going to take them away from the least-useful skills for that character. --In other words, the skills he's used the least--and thus forgotten how to do. (Sound familiar? : ) Over time the char can regain those lost skill points as he retrains himself, just like in real life. In DND, that means--guess what?--gaining a level and (if the player chooses; I don't force him) replacing the lost skill points.</p><p></p><p>Isn't flavour text grand? It can justify anything!</p><p></p><p>In fact, I think I shall edit my signature accordingly. : )</p><p></p><p><em>(Edit: Better description of the earth-sun example.)</em></p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2633963, member: 8738"] Not really. Int damage is temporary. No change in skill points. Int drain can (rarely) be permanent. If it ever happens, then I would just allow the player to decide what skill points to drop. Easy. (Well, for everyone except that poor player!) And before anyone starts into how you can't forget what you've already learned--how many of you over the age of 30 remember your grammar lessons from high school? Or how to calculate the earth's effect on the sun's movement through space (assuming a closed earth-sun system)? How many of you are as good at basketball as you were when you were on the school team? That's a skill too. If you haven't used those skills, they degrade over time. Everyone forgets things they used to know, all the time! Sure, you might be able to relearn it faster than someone who is starting from scratch--but you still have lost those skills at this moment. That has a DND mechanic: reduced points in skills. And what's a player going to do when faced with having to reduce his char's skill points? Why he's going to take them away from the least-useful skills for that character. --In other words, the skills he's used the least--and thus forgotten how to do. (Sound familiar? : ) Over time the char can regain those lost skill points as he retrains himself, just like in real life. In DND, that means--guess what?--gaining a level and (if the player chooses; I don't force him) replacing the lost skill points. Isn't flavour text grand? It can justify anything! In fact, I think I shall edit my signature accordingly. : ) [i](Edit: Better description of the earth-sun example.)[/i] [/QUOTE]
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