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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does anyone NOT use this house rule?
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<blockquote data-quote="IndyPendant" data-source="post: 2636146" data-attributes="member: 8738"><p>Well, as I've stated already, I believe that people who gain a temporary int change should have their skill points adjusted. The only reason why I don't houserule that in my campaigns is that it's way too complex to work out. For example, your +1 bonus accross all skills is far more powerful than a straight +2 increase to Int gives. There simply is no easy answer--or even mildly complex answer!--that is both fair mechanically and avoids abuse. So I was forced--against my wishes, note--to rule that temp Int changes do not change skill points.</p><p></p><p></p><p></p><p>Ah, you caught me in an error of omission there, thanks. When I said I would allow the player to choose, I just meant that I, as GM, wouldn't pick his skills for him. But he would still have to allot his extra skill points exactly as you describe of course. Yes, it's a bit of a headache--but nowhere near a gamebreaker. And permanent int changes would happen very rarely--1 to 5 times in a char's entire life going from 1st to 20th, most likely.</p><p></p><p>Also, it bears mentioning that the example you blithely toss out here cost the char ONE HUNDRED AND TEN THOUSAND gold pieces! Even at 20th, that's a <em>very</em> significant chunk of wealth. And so he gains 46 skill points? Chances are if he's spending that much coin, he's a rogue, bard, or wizard. Which means he probably already has at least 8 x 23 = 184 skill points. For that kind of coin, I'd have no problem letting him increase his skill points by 25%! (Spent as if he had levelled up with them, like you mentioned. : ) And if he's a fighter, cleric, etc--well then he gets much less utility out of the skill point increase anyways, since those classes traditionally don't gain a lot of benefit from skills in general. Again, not a prob imo.</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2636146, member: 8738"] Well, as I've stated already, I believe that people who gain a temporary int change should have their skill points adjusted. The only reason why I don't houserule that in my campaigns is that it's way too complex to work out. For example, your +1 bonus accross all skills is far more powerful than a straight +2 increase to Int gives. There simply is no easy answer--or even mildly complex answer!--that is both fair mechanically and avoids abuse. So I was forced--against my wishes, note--to rule that temp Int changes do not change skill points. Ah, you caught me in an error of omission there, thanks. When I said I would allow the player to choose, I just meant that I, as GM, wouldn't pick his skills for him. But he would still have to allot his extra skill points exactly as you describe of course. Yes, it's a bit of a headache--but nowhere near a gamebreaker. And permanent int changes would happen very rarely--1 to 5 times in a char's entire life going from 1st to 20th, most likely. Also, it bears mentioning that the example you blithely toss out here cost the char ONE HUNDRED AND TEN THOUSAND gold pieces! Even at 20th, that's a [i]very[/i] significant chunk of wealth. And so he gains 46 skill points? Chances are if he's spending that much coin, he's a rogue, bard, or wizard. Which means he probably already has at least 8 x 23 = 184 skill points. For that kind of coin, I'd have no problem letting him increase his skill points by 25%! (Spent as if he had levelled up with them, like you mentioned. : ) And if he's a fighter, cleric, etc--well then he gets much less utility out of the skill point increase anyways, since those classes traditionally don't gain a lot of benefit from skills in general. Again, not a prob imo. [/QUOTE]
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