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*Pathfinder & Starfinder
Does anyone NOT use this house rule?
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<blockquote data-quote="genshou" data-source="post: 2647806" data-attributes="member: 13164"><p><strong>!</strong></p><p></p><p></p><p>As we have seen in previous posts in this thread, which way makes more sense (the RAW or the house rule) is subject to a great deal of debate. Seeing as the brain is a physical construction which processes and stores information, I like to think of it as a sort of organic computer with advanced sensory software packages and an ultra-advanced AI. On that vein, what is the difference between a character with an 18 Int and 52 skill points, and a character with an 18 Int and 234 skill points? Well, an easy answer would be "a difference of 15 rogue levels", but can a person really have 234 skill points? That is, after all, a great deal of information to store in one hard drive! If you think of your character as having one "motherboard" per level (four at 1st-level), then Int bonus to skill points represents an extra hard disk on that motherboard. So, if you increase your Intelligence, you gain more hard drive space on each motherboard, but you still have to actually go out and download things to fill up all that free space you suddenly gained. This house rule works well in games with training rules, as you can simply require the characters to take more time training as they are acquiring more skill points than normal.</p><p></p><p>You bring up a good point. Perhaps it would be feasible to only grant a number of retroactive skill points at any given level equal to the number of skill points you get by virtue of class? It takes more time to catch up this way, so at higher levels this can make it impossible for a character to catch up if their Intelligence keeps increasing. Breaks down at epic levels... yep, meshes with the core mechanics well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Still, that way your cowboy would get his retroactive skill points more slowly (only 2 extra skill points per level), thus preventing the problem of a 19th-level fighter boosting his Int and suddenly getting 22 extra skill points at the next level increase.</p><p></p><p>Don't consider this a suggestion that you should rethink your stance on the house rule, instead look at it and comment from the perspective that I want to find a usable middle ground between the two arguments, so my games can benefit from the ideas on both sides. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="genshou, post: 2647806, member: 13164"] [b]![/b] As we have seen in previous posts in this thread, which way makes more sense (the RAW or the house rule) is subject to a great deal of debate. Seeing as the brain is a physical construction which processes and stores information, I like to think of it as a sort of organic computer with advanced sensory software packages and an ultra-advanced AI. On that vein, what is the difference between a character with an 18 Int and 52 skill points, and a character with an 18 Int and 234 skill points? Well, an easy answer would be "a difference of 15 rogue levels", but can a person really have 234 skill points? That is, after all, a great deal of information to store in one hard drive! If you think of your character as having one "motherboard" per level (four at 1st-level), then Int bonus to skill points represents an extra hard disk on that motherboard. So, if you increase your Intelligence, you gain more hard drive space on each motherboard, but you still have to actually go out and download things to fill up all that free space you suddenly gained. This house rule works well in games with training rules, as you can simply require the characters to take more time training as they are acquiring more skill points than normal. You bring up a good point. Perhaps it would be feasible to only grant a number of retroactive skill points at any given level equal to the number of skill points you get by virtue of class? It takes more time to catch up this way, so at higher levels this can make it impossible for a character to catch up if their Intelligence keeps increasing. Breaks down at epic levels... yep, meshes with the core mechanics well. :p Still, that way your cowboy would get his retroactive skill points more slowly (only 2 extra skill points per level), thus preventing the problem of a 19th-level fighter boosting his Int and suddenly getting 22 extra skill points at the next level increase. Don't consider this a suggestion that you should rethink your stance on the house rule, instead look at it and comment from the perspective that I want to find a usable middle ground between the two arguments, so my games can benefit from the ideas on both sides. :) [/QUOTE]
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Does anyone NOT use this house rule?
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