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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does anyone NOT use this house rule?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2668148" data-attributes="member: 20805"><p>Genshou, to me its a matter of game mechanic ease. I don't use retroactive skill points because its easier to manage, not becuase I can't see how it might work in the faux reality of the game.</p><p></p><p> My main disagreement is opening it up to temporary INT increases providing on the spot 'bonus' skill points..which creates administrative overhead. My secondary disagreement in reduction of skill points on INT loss being problamatic.</p><p></p><p> With the added requirement of gaining skill points only at leveling makes it easier, and therefore more palatable to me.. A further step HRing cross-class skills to cost 1 skill point, but still limited by the normal cap, would make it even easier...</p><p></p><p> But still not as easy as not grantings the retroative points to begin with.</p><p></p><p> IMC, which rarely goes over 10th level, the impact of this version of the house rule would be neglible at best.. and therefore less worthy of the extra effort that it may require. Even just the effort explaining it to my players would not even be worth it as 5 of the 6 would never increase INT to begin with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If I were to delve into the whole 'faux realism' debate, I would be have to {re}ask the question.. does not INT increase already provide a higher bonus to all INT based skills, thereby representing an increase of said knowledge already? </p><p></p><p> eh.. ignore that.. just like last time.. and we will be good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p>No desire to get into frontal lobotamy debates today.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2668148, member: 20805"] Genshou, to me its a matter of game mechanic ease. I don't use retroactive skill points because its easier to manage, not becuase I can't see how it might work in the faux reality of the game. My main disagreement is opening it up to temporary INT increases providing on the spot 'bonus' skill points..which creates administrative overhead. My secondary disagreement in reduction of skill points on INT loss being problamatic. With the added requirement of gaining skill points only at leveling makes it easier, and therefore more palatable to me.. A further step HRing cross-class skills to cost 1 skill point, but still limited by the normal cap, would make it even easier... But still not as easy as not grantings the retroative points to begin with. IMC, which rarely goes over 10th level, the impact of this version of the house rule would be neglible at best.. and therefore less worthy of the extra effort that it may require. Even just the effort explaining it to my players would not even be worth it as 5 of the 6 would never increase INT to begin with :) If I were to delve into the whole 'faux realism' debate, I would be have to {re}ask the question.. does not INT increase already provide a higher bonus to all INT based skills, thereby representing an increase of said knowledge already? eh.. ignore that.. just like last time.. and we will be good :eek: No desire to get into frontal lobotamy debates today. [/QUOTE]
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Does anyone NOT use this house rule?
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