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Does anyone play 5e Perception rules as written?
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<blockquote data-quote="James Gasik" data-source="post: 9394348" data-attributes="member: 6877472"><p>I do play by RAW (even going as far as to use passive Perception as a "floor" for Perception checks) and it's kind of a pain in the rump, to be honest. I don't know why players see the word "darkvision" and think that light sources are unnecessary, but I rarely even hear so much as the words "I light a torch" or "I cast dancing lights".</p><p></p><p>This means that when I impose the -5 penalty to their passive Perceptions, they constantly blunder into ambushes and make encounters far more deadly for themselves than intended. This means that I constantly have to keep track of who can see what, and how far.</p><p></p><p>It's a hassle, and it just makes my job harder. I mean, it makes the player's lives harder as well, I suppose, but I really wonder if the juice is worth the squeeze when a medium encounter I thought would be a quick affair has my players wanting to rest in an inappropriate area or flee the area altogether.</p><p></p><p>What's going to happen is that inevitably the characters will get continual light cast on things, and someone will find a way to boost their Perception and/or Investigation checks into the stratosphere, and all of this futzing around with who can see what will fall away, which makes me wonder whether it was worth it in the first place, lol.</p><p></p><p>D&D is a game where characters are allowed to "opt out" of any of the hassles of the exploration pillar, apparently by design. I've been trying to make these things relevant in my current game, but I know the day will come when it simply stops mattering.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9394348, member: 6877472"] I do play by RAW (even going as far as to use passive Perception as a "floor" for Perception checks) and it's kind of a pain in the rump, to be honest. I don't know why players see the word "darkvision" and think that light sources are unnecessary, but I rarely even hear so much as the words "I light a torch" or "I cast dancing lights". This means that when I impose the -5 penalty to their passive Perceptions, they constantly blunder into ambushes and make encounters far more deadly for themselves than intended. This means that I constantly have to keep track of who can see what, and how far. It's a hassle, and it just makes my job harder. I mean, it makes the player's lives harder as well, I suppose, but I really wonder if the juice is worth the squeeze when a medium encounter I thought would be a quick affair has my players wanting to rest in an inappropriate area or flee the area altogether. What's going to happen is that inevitably the characters will get continual light cast on things, and someone will find a way to boost their Perception and/or Investigation checks into the stratosphere, and all of this futzing around with who can see what will fall away, which makes me wonder whether it was worth it in the first place, lol. D&D is a game where characters are allowed to "opt out" of any of the hassles of the exploration pillar, apparently by design. I've been trying to make these things relevant in my current game, but I know the day will come when it simply stops mattering. [/QUOTE]
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Does anyone play 5e Perception rules as written?
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