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Does anyone play w/ no house rules?
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<blockquote data-quote="Shard O'Glase" data-source="post: 171533" data-attributes="member: 1134"><p>1st campaign in 3rd edition I ran it no house rules, though I did interpret rules incorrectly. </p><p></p><p> Since then I've compiled a list of things I want changed, so yep there are house rules. There are a list of spells I've banned until a player rewrites the spell to my liking, this should be done in game as part of spell research, some spells like harm I've bumped up a couple levels, harm is basically equiv to whoevers silly dance spell, both basically are touch spells with no save that make it very unlikely that the target will survive the round, but in themselves don't kill the target. Some other spells the ones that are banned are either too powerful even for a 9th level spell or too open to manipulation that there power is off the charts. Skill focus now to +3, fighters get 4 skill points so they can actually do something out of combat, this is especially important since I don't run a combat heavy game. Sorcerers don't use material components, no vlaued once are free, once with a gp cost have an exp cost equal to 1/20th their gp cost. And much, much more. Ok not much, much more, at least not compared to 2nd edition.</p><p></p><p> Of course I hate running games, so if given the choice I'll play and then I don't care if there are house rules cause I get to play.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 171533, member: 1134"] 1st campaign in 3rd edition I ran it no house rules, though I did interpret rules incorrectly. Since then I've compiled a list of things I want changed, so yep there are house rules. There are a list of spells I've banned until a player rewrites the spell to my liking, this should be done in game as part of spell research, some spells like harm I've bumped up a couple levels, harm is basically equiv to whoevers silly dance spell, both basically are touch spells with no save that make it very unlikely that the target will survive the round, but in themselves don't kill the target. Some other spells the ones that are banned are either too powerful even for a 9th level spell or too open to manipulation that there power is off the charts. Skill focus now to +3, fighters get 4 skill points so they can actually do something out of combat, this is especially important since I don't run a combat heavy game. Sorcerers don't use material components, no vlaued once are free, once with a gp cost have an exp cost equal to 1/20th their gp cost. And much, much more. Ok not much, much more, at least not compared to 2nd edition. Of course I hate running games, so if given the choice I'll play and then I don't care if there are house rules cause I get to play. [/QUOTE]
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