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Community
General Tabletop Discussion
*Dungeons & Dragons
Does anyone still do mapping?
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<blockquote data-quote="Monayuris" data-source="post: 7446167" data-attributes="member: 6859536"><p>Mapping is alive and well as far as I'm concerned.</p><p></p><p>As a DM, mapping is something the players in my games should do. I don't give any shortcuts. If the players want to go somewhere (in a dungeon or overland) they have to tell me how and by what route they take. If they are 4 levels deep and want to get out, they have to provide me with the directions they take to get out. If they don't make a map, how are they going to remember how to get anywhere?</p><p></p><p>When I first stated DM'ing, my player's were not used to mapping at all. In my opinion, the DM (outside of a charm or dominate spell by the rules) cannot control a player's character. If they want to go somewhere they have to go there... I can't take control of their characters.</p><p></p><p>As a player, I map all the time. If I'm exploring a dungeon, I don't feel like I have a good feel for the dungeon unless I'm mapping. It makes the place feel more real and I get more immersed in the game.</p><p></p><p>Also as a side note, mapping to me represents a recording of the game. It is a physical record of the adventures had by the group. You should all see my players' Stonehell map. They've explored 4 levels so far, each level is 3-4 pages of grid paper taped together with notes scrawled on them, eraser marks, smudges and all manner of details. These maps are a living artifact.</p><p></p><p>Of course, this is just my point of view as I run and play in mostly old school games or old school style games. I get bored with most of the more modern, story based adventures.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7446167, member: 6859536"] Mapping is alive and well as far as I'm concerned. As a DM, mapping is something the players in my games should do. I don't give any shortcuts. If the players want to go somewhere (in a dungeon or overland) they have to tell me how and by what route they take. If they are 4 levels deep and want to get out, they have to provide me with the directions they take to get out. If they don't make a map, how are they going to remember how to get anywhere? When I first stated DM'ing, my player's were not used to mapping at all. In my opinion, the DM (outside of a charm or dominate spell by the rules) cannot control a player's character. If they want to go somewhere they have to go there... I can't take control of their characters. As a player, I map all the time. If I'm exploring a dungeon, I don't feel like I have a good feel for the dungeon unless I'm mapping. It makes the place feel more real and I get more immersed in the game. Also as a side note, mapping to me represents a recording of the game. It is a physical record of the adventures had by the group. You should all see my players' Stonehell map. They've explored 4 levels so far, each level is 3-4 pages of grid paper taped together with notes scrawled on them, eraser marks, smudges and all manner of details. These maps are a living artifact. Of course, this is just my point of view as I run and play in mostly old school games or old school style games. I get bored with most of the more modern, story based adventures. [/QUOTE]
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Does anyone still do mapping?
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