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Does anyone take a class for flavour anymore?
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<blockquote data-quote="Abisashi" data-source="post: 1418331" data-attributes="member: 15334"><p><strong>True dedication</strong></p><p></p><p>Can't a fighter be totally devoted to becoming the greatest killing machine? The wizard to being the most powerful spellcaster to ever stride the multiverse? The paladin to being the greatest weapon against evil? I think these are all just as valid characters for roleplaying as "rolewimps," if not more so. It makes no sense for your 16 int wizard who is constantly threatened with death to waste levels/feats, that would be pretty stupid... similar situation for a high wis character, this is a question of common sense.</p><p></p><p>I don't get the impression that people are only focused on big numbers, I get the impression that they are correctly roleplaying their characters, who are interested in surviving a proffession which has a high fatality rate. If you are skilled at damaging people with high-precision strikes in special circumstances, does it not make sense to learn the interesting multi-weapon technique that those wilderness warriors seem so good at so as to maximize your damage potential (and thus, your life expectancy)? (ala rogue multiclass to ranger, especialy, in 3.0)</p><p></p><p></p><p>How about this... if you woke up tomorrow in the Forgotten Realms and had to survive as an adventurer, would you practice spellcasting or farming (keeping in mind that you are adventuring). True, you would have some metagame knowledge, but it is obvious even to your character what the differences are between classes (in the realms, at least... could vary by campaign). You might begin with abilites useless for your new occupation, but that's because you weren't expecting to become an adventurer. Once you are, you either practice the skills that matter... or die.</p><p></p><p></p><p>There's nothing wrong with a character not being min-maxed, since they don't have the clarity that the rulebooks provide us, and even then, many wouldn't devote themselves 100% to adventuring - but some would, so there is nothing wrong with it either, as long as you can still roleplay.</p><p></p><p></p><p>In my experience, roleplaying skill is independant of min-maxing skill.</p></blockquote><p></p>
[QUOTE="Abisashi, post: 1418331, member: 15334"] [b]True dedication[/b] Can't a fighter be totally devoted to becoming the greatest killing machine? The wizard to being the most powerful spellcaster to ever stride the multiverse? The paladin to being the greatest weapon against evil? I think these are all just as valid characters for roleplaying as "rolewimps," if not more so. It makes no sense for your 16 int wizard who is constantly threatened with death to waste levels/feats, that would be pretty stupid... similar situation for a high wis character, this is a question of common sense. I don't get the impression that people are only focused on big numbers, I get the impression that they are correctly roleplaying their characters, who are interested in surviving a proffession which has a high fatality rate. If you are skilled at damaging people with high-precision strikes in special circumstances, does it not make sense to learn the interesting multi-weapon technique that those wilderness warriors seem so good at so as to maximize your damage potential (and thus, your life expectancy)? (ala rogue multiclass to ranger, especialy, in 3.0) How about this... if you woke up tomorrow in the Forgotten Realms and had to survive as an adventurer, would you practice spellcasting or farming (keeping in mind that you are adventuring). True, you would have some metagame knowledge, but it is obvious even to your character what the differences are between classes (in the realms, at least... could vary by campaign). You might begin with abilites useless for your new occupation, but that's because you weren't expecting to become an adventurer. Once you are, you either practice the skills that matter... or die. There's nothing wrong with a character not being min-maxed, since they don't have the clarity that the rulebooks provide us, and even then, many wouldn't devote themselves 100% to adventuring - but some would, so there is nothing wrong with it either, as long as you can still roleplay. In my experience, roleplaying skill is independant of min-maxing skill. [/QUOTE]
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