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Does anyone take a class for flavour anymore?
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<blockquote data-quote="Particle_Man" data-source="post: 1419922" data-attributes="member: 892"><p>I go back and forth. For example: I am considering playing a single-classed CW Swashbuckler (flavour) and I want to use all of the skills. I note that if I am human, use my point buy to get an 18 INT, and take nymph's kiss from BoED, I can get all 10 swashbuckler skills maxed out (excepting Craft and Perform). This is more mechanical. Then I come up with a background for the character that includes being raised from age 10 among fey folk and an elven court, including a retired elven swashbuckler (old but good), falling in love with a nymph, and then seeing her get kidnapped by bad guys (and my elven sword-tutor dies defending her, as do other elves). This makes me, the impulsive human, try to track her down now, while the elves are trying to more carefully find out who did this, how, and how to take him/her out, and maybe how to get the nymph back. Thus I start adventuring, with a long-term goal in hand (flavour). In the long-term, I decide I want to become the ultimate two-weapon fighting swashbuckler. This includes taking the two-weapon defense feats (all three) and the two weapon fighting feats (all three). I will also take dodge, since that matches up with the swashbucker's dodging abilities. Those feats are likely sub-optimal, but fit the concept (go flavour!). So now I have mapped out the character concept. </p><p></p><p>See, back and forth is the key. I agree that taking a class without any other reason than kewl abilities wouldn't work, but taking the class and giving an in-character justification works for me. Basically, it depends on whether the DM takes into account that you are deliberately not maxing out your character abilities, when sending monsters and such against you.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1419922, member: 892"] I go back and forth. For example: I am considering playing a single-classed CW Swashbuckler (flavour) and I want to use all of the skills. I note that if I am human, use my point buy to get an 18 INT, and take nymph's kiss from BoED, I can get all 10 swashbuckler skills maxed out (excepting Craft and Perform). This is more mechanical. Then I come up with a background for the character that includes being raised from age 10 among fey folk and an elven court, including a retired elven swashbuckler (old but good), falling in love with a nymph, and then seeing her get kidnapped by bad guys (and my elven sword-tutor dies defending her, as do other elves). This makes me, the impulsive human, try to track her down now, while the elves are trying to more carefully find out who did this, how, and how to take him/her out, and maybe how to get the nymph back. Thus I start adventuring, with a long-term goal in hand (flavour). In the long-term, I decide I want to become the ultimate two-weapon fighting swashbuckler. This includes taking the two-weapon defense feats (all three) and the two weapon fighting feats (all three). I will also take dodge, since that matches up with the swashbucker's dodging abilities. Those feats are likely sub-optimal, but fit the concept (go flavour!). So now I have mapped out the character concept. See, back and forth is the key. I agree that taking a class without any other reason than kewl abilities wouldn't work, but taking the class and giving an in-character justification works for me. Basically, it depends on whether the DM takes into account that you are deliberately not maxing out your character abilities, when sending monsters and such against you. [/QUOTE]
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