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Does anyone take a class for flavour anymore?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1420965" data-attributes="member: 6398"><p>Actually, what was claimed is that 3E was supposed to <em>allow</em> all forms of gaming: Immersive, Min/Max, Power Game, etc.</p><p> </p><p>Problem is, CR is set up to remain challenging to the Min/Maxers and Power Gamers. This, of course, means that if you don't Min/Max or Power Game, you end up being below CR, which gets a bunch of upstarts whining about your character being ineffective when, in reality, it's really the game making some choices <em>appear</em> to be bad when they aren't.</p><p> </p><p>The archtypes, yes. However, in litarature and movies, no one is exactly an archtype; They usually have <em>other</em> abilities and features that, while not uber-potent, add depth to them. And I think that's what people want when they take a Feat or a few Ranks in something "sub-par" (if such a mythical thing truly exists): They want that <em>other</em> part reflected in their mechanics alongside the <em>archtype qualities</em> that make them effective adventurers.</p><p> </p><p>This is one of the reasons I allow extended training for extra Skill Points.</p><p> </p><p>Strangely enough, neither is being powerful.</p><p> </p><p>The question is, <em>how powerful must the character be?</em></p><p> </p><p>Personally, I've played studious types that could barely take care of themselves, and I've played one-man killing machines (my current Oathbound character leads an army, and he and his Grey Elf Shaman/Witch Cohort Lover both have items from BoED and BoVD that make them... <em>Interestingly potent</em>.). However, when I encounter players that insist that <em>every</em> character must be uberfied or they're a waste of paper, I can't help but pity the individual for their lack of vision and inabilities as a role-player. I couldn't imagine playing the game with such a limited view of what's good and what isn't.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1420965, member: 6398"] Actually, what was claimed is that 3E was supposed to [i]allow[/i] all forms of gaming: Immersive, Min/Max, Power Game, etc. Problem is, CR is set up to remain challenging to the Min/Maxers and Power Gamers. This, of course, means that if you don't Min/Max or Power Game, you end up being below CR, which gets a bunch of upstarts whining about your character being ineffective when, in reality, it's really the game making some choices [i]appear[/i] to be bad when they aren't. The archtypes, yes. However, in litarature and movies, no one is exactly an archtype; They usually have [i]other[/i] abilities and features that, while not uber-potent, add depth to them. And I think that's what people want when they take a Feat or a few Ranks in something "sub-par" (if such a mythical thing truly exists): They want that [i]other[/i] part reflected in their mechanics alongside the [i]archtype qualities[/i] that make them effective adventurers. This is one of the reasons I allow extended training for extra Skill Points. Strangely enough, neither is being powerful. The question is, [i]how powerful must the character be?[/i] Personally, I've played studious types that could barely take care of themselves, and I've played one-man killing machines (my current Oathbound character leads an army, and he and his Grey Elf Shaman/Witch Cohort Lover both have items from BoED and BoVD that make them... [i]Interestingly potent[/i].). However, when I encounter players that insist that [i]every[/i] character must be uberfied or they're a waste of paper, I can't help but pity the individual for their lack of vision and inabilities as a role-player. I couldn't imagine playing the game with such a limited view of what's good and what isn't. [/QUOTE]
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