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General Tabletop Discussion
*Pathfinder & Starfinder
does anyone think sunder is too easy?
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<blockquote data-quote="green slime" data-source="post: 802284" data-attributes="member: 1325"><p>I agree with dcollins on this issue.</p><p></p><p>Also, there are ways in game to avoid these "easy" attack forms:</p><p></p><p>That of Disarming: Locked Gauntlet</p><p></p><p>Sunder: Quick Draw, and a full round of attacks. </p><p></p><p>Grapple: Still Spells, Dimension Door </p><p></p><p>Trip: --- Well there are feats (Instant Stand, Prone Fighting from OA?) and abilities available, just not in the Core rules. And you can fight from a prone position...or crawl away and stand up. Or use a move to stand up, you are still holding your weapon, after all.</p><p></p><p>In my game, trip and grapple have been pretty much dropped as tactics, as in general, it just seems more efficient to smack the opponent around. </p><p></p><p>Besides, the guy that spent all those feats to get Sunder, is going to feel slightly less optimized against creatures with natural weaponry.</p><p></p><p>I don't see it as a huge problem, yet. But my game isn't at the levels that hong's is. I only have one player who insits on trying out all the strange manuevers, and he generally fails at them.</p></blockquote><p></p>
[QUOTE="green slime, post: 802284, member: 1325"] I agree with dcollins on this issue. Also, there are ways in game to avoid these "easy" attack forms: That of Disarming: Locked Gauntlet Sunder: Quick Draw, and a full round of attacks. Grapple: Still Spells, Dimension Door Trip: --- Well there are feats (Instant Stand, Prone Fighting from OA?) and abilities available, just not in the Core rules. And you can fight from a prone position...or crawl away and stand up. Or use a move to stand up, you are still holding your weapon, after all. In my game, trip and grapple have been pretty much dropped as tactics, as in general, it just seems more efficient to smack the opponent around. Besides, the guy that spent all those feats to get Sunder, is going to feel slightly less optimized against creatures with natural weaponry. I don't see it as a huge problem, yet. But my game isn't at the levels that hong's is. I only have one player who insits on trying out all the strange manuevers, and he generally fails at them. [/QUOTE]
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does anyone think sunder is too easy?
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