Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
does anyone think sunder is too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 806971" data-attributes="member: 5890"><p>Sunder isn't really overpowered in D&D. The use of it almost always entails loss for the user - the loss of some good solid damage, AND the loss of a potentially very expensive weapon that he could sell or make good use of later.</p><p></p><p>Even bad guys need to pay the rent. Remember that.</p><p></p><p>It ends up being a tactic for use in fairly desperate situations only.</p><p></p><p>Disarm is a whole new ball game. Although it still suffers the problems of lost attacks, it's significantly better in that it's a one-shot solution (as opposed to the damage mechanic of sunder), and that it doesn't lose you any money. OTOH, it can be protected against with a locked gauntlet, and it can also be fixed after it occurs (by picking up the weapon). </p><p></p><p>As to level coming into it, and the debate about hitpoint mechanics etc. Disarm is an opposed attack roll. I think that pretty much says it all. Fighters will succeed about 50% against other fighters of their level, and success is very closely linked to combat experience (ie - levels of full BAB classes). I think that using a hitpoint mechanic would probably be a bad thing (why does my CON help me hold onto a sword??).</p><p></p><p>I'd agree that disarming is probably a little too easy to accomplish for someone with improved disarm. OTOH, that's an investment of two feats, one of which negatively affects disarming (expertise would affect the disarm roll, so it's either unused, or it makes improved disarm worse). And of course that investment is worth very little when you come upon opponents who are larger than you, have natural weapons, or have locked gauntlets.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 806971, member: 5890"] Sunder isn't really overpowered in D&D. The use of it almost always entails loss for the user - the loss of some good solid damage, AND the loss of a potentially very expensive weapon that he could sell or make good use of later. Even bad guys need to pay the rent. Remember that. It ends up being a tactic for use in fairly desperate situations only. Disarm is a whole new ball game. Although it still suffers the problems of lost attacks, it's significantly better in that it's a one-shot solution (as opposed to the damage mechanic of sunder), and that it doesn't lose you any money. OTOH, it can be protected against with a locked gauntlet, and it can also be fixed after it occurs (by picking up the weapon). As to level coming into it, and the debate about hitpoint mechanics etc. Disarm is an opposed attack roll. I think that pretty much says it all. Fighters will succeed about 50% against other fighters of their level, and success is very closely linked to combat experience (ie - levels of full BAB classes). I think that using a hitpoint mechanic would probably be a bad thing (why does my CON help me hold onto a sword??). I'd agree that disarming is probably a little too easy to accomplish for someone with improved disarm. OTOH, that's an investment of two feats, one of which negatively affects disarming (expertise would affect the disarm roll, so it's either unused, or it makes improved disarm worse). And of course that investment is worth very little when you come upon opponents who are larger than you, have natural weapons, or have locked gauntlets. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
does anyone think sunder is too easy?
Top