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General Tabletop Discussion
*Pathfinder & Starfinder
does anyone think sunder is too easy?
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<blockquote data-quote="Celebrim" data-source="post: 807149" data-attributes="member: 4937"><p>I totally agree with Marshall. </p><p></p><p>Against a fighter of your ability, the chance to disarm or sunder should be small.</p><p></p><p>I have a feat in my campaign world called 'Counter Moves' that gives you a +4 bonus to the opposed role when you are the target of a disarm, sunder, or trip attempt.   That only addresses part of the problem though.</p><p></p><p>You should only reutinely consider sundering or disarming a foe of inferior combat skill.  It is uncinematic and probably unrealistic otherwise.</p><p></p><p>As to the logic of a high level fighter contributing 'hardness' via his skill to his weapon,  I think you are confused about what I'm suggesting.   I am not suggesting that Con, toughness, or the characters hit points should contribute to the hit points of the weapon.  I'm suggesting the characters BAB should contribute to the effective hardness of the weapon for purposes of sundering, because a high level fighter - even when bested - should still know how to protect his weapon just as well as he knows how to protect himself.</p><p></p><p>If a 20th level fighter contributed 20 points of effective hardness to his weapon, it would greatly reduce the problem - though something as good as improved sunder would _still_ be problematic.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 807149, member: 4937"] I totally agree with Marshall. Against a fighter of your ability, the chance to disarm or sunder should be small. I have a feat in my campaign world called 'Counter Moves' that gives you a +4 bonus to the opposed role when you are the target of a disarm, sunder, or trip attempt. That only addresses part of the problem though. You should only reutinely consider sundering or disarming a foe of inferior combat skill. It is uncinematic and probably unrealistic otherwise. As to the logic of a high level fighter contributing 'hardness' via his skill to his weapon, I think you are confused about what I'm suggesting. I am not suggesting that Con, toughness, or the characters hit points should contribute to the hit points of the weapon. I'm suggesting the characters BAB should contribute to the effective hardness of the weapon for purposes of sundering, because a high level fighter - even when bested - should still know how to protect his weapon just as well as he knows how to protect himself. If a 20th level fighter contributed 20 points of effective hardness to his weapon, it would greatly reduce the problem - though something as good as improved sunder would _still_ be problematic. [/QUOTE]
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does anyone think sunder is too easy?
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