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Does anyone use age?
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<blockquote data-quote="ValhallaGH" data-source="post: 5400123" data-attributes="member: 41187"><p>Really? I thought it was just flavor text. Mine was influenced by the Eberron campaign setting. </p><p>98 out of 100 NPCs have NPC classes, including the temple clergy of major gods. Most priests have the Expert class (class skills including diplomacy, perform oratory, knowledge religion, and so forth), with the miraculous ones having Adept. The janitors, acolytes, and other minor employees (not slaves) of the major temples have levels in Commoner (usually a profession skill and maybe a craft).</p><p>The only guys rocking levels in Cleric are <strong>Major Heroes</strong> of the faith; these guys have been blessed with combat skill, very powerful miracles, two good saving throws, the ability to banish undead, <em>and</em> domain abilities; the gods obviously love the few champions they empower to be Clerics.</p><p></p><p>And that's just one example of how and where an NPC could learn his trade(s). Not all Experts are merchants and artisans, not all Commoners are farmers, not all priests are Clerics, and not all Adepts are self-trained hermits and witchdoctors.</p><p></p><p></p><p>Which is where my constructive input comes into play. I'm trying to say that your assumptions, when you made these random age tables, are questionable and should be reexamined.</p><p></p><p></p><p>The following times are for humans. They may need to be expanded for the other common races.</p><p></p><p><u>Warrior</u> is for simple, straightforward, unsubtle combatants. Town guards, local thugs and bullies, and even regular people that have learned to defend themselves. That sounds like 1d3 years of training to me, kind of like army training in the real world (basic training is generally a few months, plus specialty training that ranges from a couple of months to a couple of years, before you're considered fully trained).</p><p></p><p><u>Expert</u> represents any skilled professional, including craft folk. Highly skilled professionals of all non-combat types. Sounds like 2d6 years of training (2 to 12, generally around 7, about like going to college in the United States).</p><p></p><p><u>Commoner</u> is for low-skilled professionals and simple laborers with no combat skill. In a setting with universal education, they'd be drop-outs. They still have some skills, but they're likely to be diversified rather than focused on one task. Probably 1d2 years.</p><p></p><p><u>Aristocrats</u> learn their trade from birth. They're ready to see the world by the time of their majority, which is usually between 15 and 18 for humans. 1d4-1 years.</p><p></p><p><u>Adepts</u> are the products of lesser magical traditions. Maybe they aren't talented enough to learn the secrets of being a druid or cleric; maybe their instructions are so rudimentary that they can't learn the advanced ways of a PC class. Regardless, they can still perform miracles on demand, which has to be difficult to learn. Sounds like 2d6, as the Cleric / Druid / Wizard.</p><p></p><p></p><p>Is that clearer?</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5400123, member: 41187"] Really? I thought it was just flavor text. Mine was influenced by the Eberron campaign setting. 98 out of 100 NPCs have NPC classes, including the temple clergy of major gods. Most priests have the Expert class (class skills including diplomacy, perform oratory, knowledge religion, and so forth), with the miraculous ones having Adept. The janitors, acolytes, and other minor employees (not slaves) of the major temples have levels in Commoner (usually a profession skill and maybe a craft). The only guys rocking levels in Cleric are [B]Major Heroes[/B] of the faith; these guys have been blessed with combat skill, very powerful miracles, two good saving throws, the ability to banish undead, [I]and[/I] domain abilities; the gods obviously love the few champions they empower to be Clerics. And that's just one example of how and where an NPC could learn his trade(s). Not all Experts are merchants and artisans, not all Commoners are farmers, not all priests are Clerics, and not all Adepts are self-trained hermits and witchdoctors. Which is where my constructive input comes into play. I'm trying to say that your assumptions, when you made these random age tables, are questionable and should be reexamined. The following times are for humans. They may need to be expanded for the other common races. [U]Warrior[/U] is for simple, straightforward, unsubtle combatants. Town guards, local thugs and bullies, and even regular people that have learned to defend themselves. That sounds like 1d3 years of training to me, kind of like army training in the real world (basic training is generally a few months, plus specialty training that ranges from a couple of months to a couple of years, before you're considered fully trained). [U]Expert[/U] represents any skilled professional, including craft folk. Highly skilled professionals of all non-combat types. Sounds like 2d6 years of training (2 to 12, generally around 7, about like going to college in the United States). [U]Commoner[/U] is for low-skilled professionals and simple laborers with no combat skill. In a setting with universal education, they'd be drop-outs. They still have some skills, but they're likely to be diversified rather than focused on one task. Probably 1d2 years. [U]Aristocrats[/U] learn their trade from birth. They're ready to see the world by the time of their majority, which is usually between 15 and 18 for humans. 1d4-1 years. [U]Adepts[/U] are the products of lesser magical traditions. Maybe they aren't talented enough to learn the secrets of being a druid or cleric; maybe their instructions are so rudimentary that they can't learn the advanced ways of a PC class. Regardless, they can still perform miracles on demand, which has to be difficult to learn. Sounds like 2d6, as the Cleric / Druid / Wizard. Is that clearer? [/QUOTE]
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