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General Tabletop Discussion
*Dungeons & Dragons
Does Anyone Use Hold Monster?
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<blockquote data-quote="Dausuul" data-source="post: 7107036" data-attributes="member: 58197"><p>As a caster player, <em>hold monster</em> is on my list of "potent but specialized" spells. If I'm playing a character with a lot of spell prep options, I might prepare it, but it won't take precedence over a "bread-and-butter" spell like <em>fireball</em>.</p><p></p><p>The problem with <em>hold monster</em> is that, to get good mileage out of that 5th-level slot, you need a bunch of hard-hitting weapon users on your team. That likely means you have a caster-light party. And <em>that</em> means, if a monster has legendary resistance, it's not practical to adopt a "burn through its LR" strategy; you're better off just joining in the beatdown.</p><p></p><p>So you're only going to be using <em>hold monster</em> in scenarios where one monster is a big enough threat to justify using a 5th-level spell slot and having the whole party beat on it, yet not so big a threat that it has LR. That's not unheard-of by any means (e.g., the roc fight mentioned by a couple people above), but it's a narrowish use case. Hence "potent but specialized."</p><p></p><p>In general, I prefer <em>banishment</em> for those midrange enemies. It's one spell level lower, doesn't grant ongoing saves, and it's more broadly useful.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7107036, member: 58197"] As a caster player, [I]hold monster[/I] is on my list of "potent but specialized" spells. If I'm playing a character with a lot of spell prep options, I might prepare it, but it won't take precedence over a "bread-and-butter" spell like [I]fireball[/I]. The problem with [I]hold monster[/I] is that, to get good mileage out of that 5th-level slot, you need a bunch of hard-hitting weapon users on your team. That likely means you have a caster-light party. And [I]that[/I] means, if a monster has legendary resistance, it's not practical to adopt a "burn through its LR" strategy; you're better off just joining in the beatdown. So you're only going to be using [I]hold monster[/I] in scenarios where one monster is a big enough threat to justify using a 5th-level spell slot and having the whole party beat on it, yet not so big a threat that it has LR. That's not unheard-of by any means (e.g., the roc fight mentioned by a couple people above), but it's a narrowish use case. Hence "potent but specialized." In general, I prefer [I]banishment[/I] for those midrange enemies. It's one spell level lower, doesn't grant ongoing saves, and it's more broadly useful. [/QUOTE]
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Does Anyone Use Hold Monster?
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